Render+ 0.6 released

Oct 9, 2014 /

Good news everyone! A new version of Render+ is out. This is by far the most polished version I’ve put out. Not only the user interface has improved, I also went over the documentation again and managed to get rid of the stupid animation settings checkbox!.

I also improved the sales materials but you probably don’t care about that :)

Check out the new stuff

  • Smoking new user interface
  • Autosave now honors overwrite option and is more robust
  • Autogenerate jobs for batch rendering
  • Sound notifications
  • The animation settings checkbox is gone! highfive
  • Options to send to bottom/top, duplicate, and clear all in Batch Panel
  • Batch panel can be disabled in preferences
  • New Stats: Estimated time, average/fastest/slowest frame rendertimes

Get Render+ in the Blender Market!

Embers

Oct 7, 2014 /

Long time no post! I’ve been quite busy with editorial work and Render+ 0.6. And a new version of this site, of course :)

I’ve also been learning a few tricks to optmize Cycles renders. Cycles itself has also gotten faster. Here’s atrailer-ish animation I’ve made. I can’t remember what inspired it now, but I’m sure it was something on TV.

Anyway, Cycles averaged 20 seconds per frame on my GTX650, which is pretty decent. I’m sure adaptative sampling will blow that number out of the water.

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Render+ 0.5

Aug 12, 2014 /

Hello fine folk, there’s a smell of new Render+ in the air.

New features

  • Batch Rendering
  • Automatically move to the next rendering slot
  • Code clean-up

Batch render is probably the largest feature I’ve worked on for R+. It can override scene settings and do custom frames, sizes, renderlayers, cameras and more. All from the comfort of a panel in the render properties.

I’m still not 100% happy about it though, since I couldn’t get past some limitations of the API that make the interface freeze while rendering. I’m trying some ideas to get around it but it will be pretty involved (if possible).

If you’ve already bought version 0.4 you can login into your account and go to the downloads page to get the new version.

Get Render+ in the Blender Market!

Ch-ch-changes

Aug 4, 2014 /

Hi everyone, quick update on the site. You may have noticed it being down recently, getting cut in half or showing some weird ads.

Turns out my Wordpress was infected with some variant of the god_mode virus. Apparently it displays some of those “enlarge your manhood” ads in an iframe, but only to some visitors. It also looks like it made Wordpress fail midway through rendering so half the page wouldn’t come out at times.

After so many years of dealing with PHP, MySQL and friends I’m pretty sick of the constant issues and security holes. So I decided to move the entire site to Jekyll. Esentially I build the site in my PC (instead of this server) and upload the html files. So far, so good: now I can write my posts in Markdown using Sublime Text and I don’t have to worry about syncing databases, updating plugins or any of that annoying stuff.

Now that this is done: New Render+ on the way! And more tutorials!

Museum Foyer

Jul 27, 2014 /

This is a modern museum foyer I designed as home for the Arch Academy. It still has some kinks and looks pretty empty without people, but I think it’ll let it rest and move on to something else for now.

Render+ 0.4 out in the Blender Market

Jul 24, 2014 /

After a small hiatus, a new version of Render+ is released! R+ is also going Pro, you can now buy it in the Blender Market. Sales will fund more advanced features like Batch Rendering, better testing and support.

New features

  • Preview Render
  • Show rendertime for an animation
  • Enable all layers in 3D View before rendering

Get Render+ in the Blender Market!

Abstract Blob intro

Jun 27, 2014 /

I’ve recently spent some time learning rigging from the Humane Rigging videos in Blender Cloud and started to wonder how they could be used for mograph.

Nathan Vegdahl makes some interesting points about automating as much as possible to avoid counter-animating and keeping a low keyframe count. All the rotation movements in this animation are driven, only scales and the logo glitching are fully keyed. It’s still a little messy, but way easier than keying everything!

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2D Animated Circles

Jun 16, 2014 /

I’ve been asked a couple of times how I made the 2D circles in Kyary animation. The disapearing circles are pretty common in motion and animations, and they’re surprisingly easy to do in Blender.

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Tribe Warrior

Jun 4, 2014 /

Had a lot of fun making this guy. This is the first time I’ve taken a sculpture to finished stage, the end result is not as detailed as I hoped, mostly because I suck at UV Unwrapping (and I didn’t re-sculpt with multires).

Hope you guys like it!

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More sulpting!

May 12, 2014 /

It’s been a while (again) since my last post, I’ve been working on my sculpting in Blender. Hard surfaces still look wonky, but it’s slowly improving! Here’s some of my recent sculpts