Every now and then an addon requires that the user selects a specific file or path. Sure, you could just give users a simple string input and let them copy/paste into it but how much cooler would it be to let them pick a file from the filebrowser? Luckily Blender provides a handy class that does almost everything for us. …
Keeping up with the previous decision to make smaller, more frequent releases here's Mirage 3.1. What's new New Invert feature: Inverts the terrain, pretty useful for creating underwater, deep canyon terrains. New Blocks feature: Creates a voxel-like effect in the terrain. Useful if you're making minecraft-ish scenes, or games (and you don't want to bother writing a voxel engine). Fluvial …
Many, many moons ago I shared a keymap I was using to have left click (LMB) to select and perform most actions in Blender. No, I haven't changed my mind 🙂
Did you include "Try a new Blender theme" in your New Years resolutions? You're in luck! Here's a new and improved version of my old Black Light theme. Now with 100% more orange.
Christmas comes early for Render+ users! This new version focuses on improvements for render jobs based on external files.
That's right! The next version of Mirage if finally out in the wild. It's been a little while since 2.1. Ok, it's been well over a year, but it was worth it! Version 3.0 piles on a lot of new features, including improvements to object distribution, rock generation, heightmaps, and more. Object Layers The Tree Distribution panel is old news …
In the last part of this series we’ll look at making circles and cylinders. They are a lot trickier than it seems! We’ll be building on everything from the previous parts, as well as doing some Bmesh to fix normals.
Blender 2.79 was released last week, and we can finally enjoy filmic, the principled shader, denoiser and more. I’ve updated Bottles mockup pack for Bender 2.79 with all the cool new features.
Unlike the previous part, this tutorial will be lighter on math and focus more on the “Blender stuff”. We will look at adding and applying modifiers, reading a mesh from a file and managing complexity.
Time for another animation experiment in Blender. This time inspired by the ending sequence of the first episodes of Ergo Proxy (though I ended up doing something totally different!).