Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?
I’ve recently spent some time learning rigging from the Humane Rigging videos in Blender Cloud and started to wonder how they could be used for mograph.
Nathan Vegdahl makes some interesting points about automating as much as possible to avoid counter-animating and keeping a low keyframe count. All the rotation movements in this animation are driven, only scales and the logo glitching are fully keyed. It’s still a little messy, but way easier than keying everything!
Get the Blend File at Blendswap