Long time no art!
Here’s a new piece I’ve been working on. I initally wanted to make a quick doodle to test out filmic Blender, but got a little carried away :)
One interesting thing I learned while working on this little project is that Cycles uses different algorithms for volume rendering in CPU and GPU. I think the CPU one gives better results. The difference is easier to see in scenes with strong lights and contrast like this one. The GPU algorithm looks duller and more the lighting ends up looking more even.
If you’re sending blend files to the farm and getting strange results, remember the volume algorithms!