Another Eevee experiment. This time I worked on a cross hatching material.
I’ve been playing around with Eeevee recently and the new shader-to-rgb node to create a futuristic glass effect.
Time for another animation experiment in Blender. This time inspired by the ending sequence of the first episodes of Ergo Proxy
I’ve always seen Dynamic Paint as one of those exotic things in Blender that could only be useful for one or two odd things. Oh, how wrong I was
Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.
Here’s a new piece I’ve been working on. I initally wanted to make a quick doodle to test out filmic Blender, but got a little carried away 🙂
I’ve been working on my sculping chops again. I’ve been trying different things (without much success), mostly I just wanted to get into doing this again.
Hi everyone, here’s some studies of cycles materials I’ve been doing to level up my shading.
I’ve been toying with the idea of abstract/design-like renders.