A new scene made in Blender, with lots of post-work
Time for another (very) short youtube-inspired test.
An experiment with Cycles, trying to get that old CGI look.
Working on my sculpting skills. I’ve started to be a little more conscious about polycount now.
I’ve started to play with sculpting in Blender, it’s a lot of fun and really addictive.
Dissolving text in Blender (just a test)
Playing with the Ocean Simulator in Blender.
Here’s some fur/tentacle balls I made while studying hair in Blender.
Another animation test in Blender, this time using the new wireframe node in cycles.