Cyborg Sculpt

I’ve started to play with sculpting in Blender, it’s a lot of fun and really addictive. I don’t have the specs to go for multi-million polys (yet), but looks like you can get good results with a 500,000-700,000 polys too. Here’s my first attempt.

Master Sword

Childhood memories, modern looks… Hi guys, I’ve working on low-poly tribute to  Zelda:A Link To The Past. I’m sure remembers finding the master sword in the forest, right?

Ocean Sim

Playing with the Ocean Simulator in Blender. I might animate this one day. Blend file available at Blendswap

Hairs in Cycles

Here’s some fur/tentacle balls I made while studying hair in Blender. I’m really impressed with the hair system, you can even comb the hairdo in your models! Blend file

Breaking

Another animation test in Blender, this time using the new wireframe node in cycles.