Making BMesh code sweeter with some syntactic sugar
In previous tutorials we looked into the basics of how to create mesh data to make new objects. Let’s shift gears and start abusing pre-existing meshes instead, today we will look at extrusions.
Creating a mosaic of several images is boring grunt work. Luckly it can be automated!
FFMpeg is the swiss army knife of video editors and motion artists worldwide. Let’s take a look at one of the lesser-known features.
Let’s find out how to call Blender’s filebrowser from a script or addon.
Many moons ago I shared a keymap I was using to have LMB to select and perform most actions in Blender. No, I haven’t changed my mind 🙂
In the last part of this series we’ll look at making circles and cylinders.
Unlike the previous part, this tutorial will be lighter on math and focus more on the “Blender stuff”. We will look at adding and applying modifiers, reading a mesh from a file and managing complexity.
In the third part of the series we get into making icosahedra, subdividing and refining them to spheres. To top it off, we’ll also look at two ways of setting a mesh’s shading to smooth.