Meshes with Python & Blender: Rounded Cubes

Unlike the previous part, this tutorial will be lighter on math and focus more on the “Blender stuff”. We will look at adding and applying modifiers, reading a mesh from a file and managing complexity.

Meshes with Python & Blender: Icospheres

In the third part of the series we get into making icosahedra, subdividing and refining them to spheres. To top it off, we’ll also look at two ways of setting a mesh’s shading to smooth.

Bending light in Cycles

In today’s tutorial we’ll break the laws of physics, and prove we can abuse nodes to make Cycles do anything we want

Using makefiles to package addons

Ahh finally putting your addon in a zip file and posting it, the most relaxing part of development. Except when you have to do it often!