Welcome to the second part in this series. It’s time to get into some math and learn how to control the position, rotation and scale of the mesh.
Procedural generation is awesome! In this tutorial series we’ll look at making meshes using Blender’s Python API.
Do you find yourself constantly switching in and out of camera view while working in Blender? There’s a better way!
In this tutorial we’ll learn how to avoid Blender’s relative paths in Python
In today’s tutorial we’ll break the laws of physics, and prove we can abuse nodes to make Cycles do anything we want
Ahh finally putting your addon in a zip file and posting it, the most relaxing part of development. Except when you have to do it often!
If you build Blender for development or street cred, you know how system updates can be a problem sometimes.
In today’s tip we’re going to take a closer look at the good old color ramp node.
Hello fellow Pythonistas, in this tutorial we’ll find out how to use UILists in our scripts and add-ons.