Using UiLists in Blender

Hello fellow Pythonistas, in this tutorial we’ll find out how to use UILists in our scripts and add-ons.

2D Animated Circles

I’ve been asked a couple of times how I made the 2D circles in Kyary animation. The disapearing circles are pretty common in motion and animations, and they’re surprisingly easy to do in Blender.

Justifying like a boss in Scribus

I’ve been working on a magazine project for the last couple of months and sadly I found that there aren’t that many tutorials for Scribus, specially on the topic of justifying.

Light leaks in the compositor

Light leaks happen when the body of a camera isn’t light-tight and some light leaks in and overexposes the film (or sensor). It’s often used along with vintage effects to give a sense of warmth and a reminiscense of analog cameras.

Vintage effect in the compositor

Making a trendy vintage effect in Blender is easier than you think. We can get some great results with just a couple of nodes.

Switching cameras like a pro

Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.

Saving renders for compositing

It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.