Vintage effect in the compositor

Making a trendy vintage effect in Blender is easier than you think. We can get some great results with just a couple of nodes.

Switching cameras like a pro

Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.

Shadeless materials in Cycles

To make any material shadeless in Cycles you simply need to use an emission shader with a strength of 1.0. You can plug textures and anything you want, but the final shader (connected to the output) needs to be the emission shader.

Saving renders for compositing

It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.

Animate uniform Scaling with Drivers

Sometimes we want to animate a transformation uniformly in Blender but we find it’s divided into different channels. In today’s tip we’ll create a driver to animate multiple channels from one.

Simple Turn arounds in Blender

In today’s quick tip you’ll learn how to make a camera move around your object. This can be used to create cool sweeps and more visual interest to a shot.

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Distorted Glow Tutorial

This is one of those effects you won’t be using very often (if ever), but it’s useful to learn more about the compositor and open to new ideas. This tutorial is based on 2.68 and uses Cycles (but can also work with BI).