Using UiLists in Blender

Hel­lo fel­low Python­istas, in this tuto­r­i­al we’ll find out how to use UILists in our scripts and add-ons.

2D Animated Circles

I’ve been asked a cou­ple of times how I made the 2D cir­cles in Kyary ani­ma­tion. The dis­a­pear­ing cir­cles are pret­ty com­mon in motion and ani­ma­tions, and they’re sur­pris­ing­ly easy to do in Blender.

Justifying like a boss in Scribus

I’ve been work­ing on a mag­a­zine project for the last cou­ple of months and sad­ly I found that there aren’t that many tuto­ri­als for Scribus, spe­cial­ly on the top­ic of jus­ti­fy­ing.

Light leaks in the compositor

Light leaks hap­pen when the body of a cam­era isn’t light-tight and some light leaks in and over­ex­pos­es the film (or sen­sor). It’s often used along with vin­tage effects to give a sense of warmth and a rem­i­nis­cense of ana­log cam­eras.

Vintage effect in the compositor

Mak­ing a trendy vin­tage effect in Blender is eas­i­er than you think. We can get some great results with just a cou­ple of nodes.

Switching cameras like a pro

Chang­ing cam­eras is a very com­mon task in ani­ma­tion, and it’s actu­al­ly pret­ty easy to do in Blender (though a lit­tle hid­den) . Let’s see two meth­ods to accom­plish this.

Saving renders for compositing

It’s a good idea to sep­a­rate the dif­fer­ent steps of a pipeline for com­plex projects, but even in small­er jobs you don’t want to re-ren­der every­time you open Blender.