After quite some time I’ve launched a new product in the market. It’s a pack of procedural textures centered around geometrical forms. These textures were quite the challenge, specially polka dots. It was easy to make them work in a plane at first, since it’s basically 2D but getting them to look right on a 3D object is something else entirely.
As usual, these textures are 100% node-based so they work in the GPU. I’ve also taken care to label and organize them as clearly as possible so you can study them if you want to.
- Diagonal lines
- Polka Dots
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