The time has come! Render+ 1.0 is out (yes, again!).
I don’t know how many people were using it back then, but the first release of R+ was 1.0. Around the third release I realized it was still missing way to much to be considered a 3.0, so I took it back to 0.4.
I wasn’t planning on hitting 1.0 until later, but the 0.x releases were getting old. With a very decent feature set, and a stable code base, it was time to move to major releases (1.0, 2.0, etc). So the future version of R+ will be 1.5 or 2.0 depending on how many targets it ends up covering.
Another reason to skip 0.9 is that I dropped half the targets. Advanced video rendering turned out to be a nightmare, and the Blender devs are already working on improving this area.
The other target was V-Ray support. Unfortunately it looks like it would involve quite a lot of work (almost an entire codepath just for vray). The biggest issue is that the Blender addon for V-ray is not marked stable yet so the code could still change a lot, making it a kind of moving target to support.
The full changelog is rather lengthy. You can check it here
- Better UI. The batch list now follows the inital state design pattern, settings and operators are now “modes” that take the entire panel.
- Lots of small improvements to the batch workflow. Scene details are filled automatically when you create a new job, directories are automatically created if the output path doesn’t exist, and more.
- New settings for OpenGL renders (formerly “Preview Renders”).
- Autogenerate is now called Quick Batch, is much easier to find and includes new options to generate batches.
- Support for large renders. Split a large image into a batch of small render jobs.
- Color looks batch. Automatically create a render job for every color look in color management.
- Custom GPU per job (or CPU).
- Change multiple outputs in batches. A tool to change the output of every render job according to a series of options.
- Number of samples per job (Cycles only)
- The Batch panel can now show stats of the previous batch, including how rendertime for each job.
- And more 🙂