Embers

Art Oct 7, 2014

Long time no post! I’ve been quite busy with editorial work and Render+ 0.6. And a new version of this site, of course :)

I’ve also been learning a few tricks to optmize Cycles renders. Cycles itself has also gotten faster. Here’s atrailer-ish animation I’ve made. I can’t remember what inspired it now, but I’m sure it was something on TV.

Anyway, Cycles averaged 20 seconds per frame on my GTX650, which is pretty decent. I’m sure adaptative sampling will blow that number out of the water.

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Using UiLists in Blender

Tutorials Sep 17, 2014

Hello fellow Pythonistas, in this tutorial we’ll find out how to use UILists in our scripts and add-ons. If your users need to handle large amounts (or variable) amounts of data, this is the widget you want.

While you could just use a loop to draw widgets UILists have several benefits over custom-made solutions, like filtering, searching and managing space correctly (less scrolling). It’s also how it’s done throughout the UI, so you can stay consistent with the rest of Blender.

By the way, I’m assuming you already know your way around the BPY and Python. This is an intermediate tutorial.

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Render+ 0.5

News Aug 12, 2014

Hello fine folk, there’s a smell of new Render+ in the air.

New features

  • Batch Rendering
  • Automatically move to the next rendering slot
  • Code clean-up

Batch render is probably the largest feature I’ve worked on for R+. It can override scene settings and do custom frames, sizes, renderlayers, cameras and more. All from the comfort of a panel in the render properties.

I’m still not 100% happy about it though, since I couldn’t get past some limitations of the API that make the interface freeze while rendering. I’m trying some ideas to get around it but it will be pretty involved (if possible).

If you’ve already bought version 0.4 you can login into your account and go to the downloads page to get the new version.

Get Render+ in the Blender Market!

Museum Foyer

Art Jul 27, 2014

This is a modern museum foyer I designed as home for the Arch Academy. It still has some kinks and looks pretty empty without people, but I think it’ll let it rest and move on to something else for now.

Render+ 0.4 out in the Blender Market

News Jul 24, 2014

After a small hiatus, a new version of Render+ is released! R+ is also going Pro, you can now buy it in the Blender Market. Sales will fund more advanced features like Batch Rendering, better testing and support.

New features

  • Preview Render
  • Show rendertime for an animation
  • Enable all layers in 3D View before rendering

Get Render+ in the Blender Market!

Abstract Blob intro

Art Jun 27, 2014

Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?

I’ve recently spent some time learning rigging from the Humane Rigging videos in Blender Cloud and started to wonder how they could be used for mograph.

Nathan Vegdahl makes some interesting points about automating as much as possible to avoid counter-animating and keeping a low keyframe count. All the rotation movements in this animation are driven, only scales and the logo glitching are fully keyed. It’s still a little messy, but way easier than keying everything!

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2D Animated Circles

Tutorials Jun 16, 2014

I’ve been asked a couple of times how I made the 2D circles in Kyary animation. The disapearing circles are pretty common in motion and animations, and they’re surprisingly easy to do in Blender.

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Tribe Warrior

Art Jun 4, 2014

Had a lot of fun making this guy. This is the first time I’ve taken a sculpture to finished stage, the end result is not as detailed as I hoped, mostly because I suck at UV Unwrapping (and I didn’t re-sculpt with multires).

Hope you guys like it!

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More sulpting!

Art May 12, 2014

It’s been a while (again) since my last post, I’ve been working on my sculpting in Blender. Hard surfaces still look wonky, but it’s slowly improving! Here’s some of my recent sculpts

TopoType

Art Apr 18, 2014

Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender. This will animate a lot better once 2.71 is released (with the new bevel animation options). Too bad the buildbot build was crashing on me though, I had to render this with 2.70 (at least for now) :P

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