Changelog

1.0

  • new Change output mode. A way to change outputs for all render jobs automatically.
  • new Large Renders. Split a huge render into multiple render jobs.
  • new Color Looks. Create a job for each look in the color management panel.
  • new Quick batch: option to create one job per scene.
  • new Batch Log mode. Access stats of the previous batch.
  • new Show output folder button. Opens the folder where rendered images will be saved.
  • new Jobs can now use a specific GPU (in setups with multiple GPUs) or CPU
  • new Jobs can use a specific number of samples (Cycles only)
  • new Section render. A job can render out only a portion of the image.
  • new CSS style sheets for RSS feeds. Includes support for custom CSS files.
  • new Automatically create directories for batches
  • new Open batches inside terminals
  • new Use custom blender binary for batches
  • new Custom overrides can now be disabled
  • new Custom overrides can have names
  • new Render jobs can now have specific worlds (set in the scene tab)
  • new Batches can now follow notifications, power off and pre/post actions
  • new OpenGL renders now have settings: transparent, render from viewport and percentage
  • improved Autogenerate is now Quick Batch, much better ui
  • improved Markers in quick batch are now properly sorted by their frame
  • improved You can choose to create animations jobs in when using markers in quick batches
  • improved You can choose not to set cameras automatically when using markers in quick batches
  • improved Render jobs now autocomplete scene details when created
  • improved Render jobs now autocomplete output paths when created
  • improved Render jobs now autocomplete when a different scene is selected
  • improved Any Render job can be made external now (through the external checkbox)
  • improved Better ui for custom overrides
  • improved Better ui for the initial state of the batch
  • improved Better ui for global settings
  • improved Batches no longer complain about output paths. They just add a ‘_1’ to the duplicated filename.
  • improved Better ui in Render tab in batches
  • improved Render jobs are now named after the current scene when created
  • improved Duplicated names in the render jobs list are handled much better
  • improved Better error handling in the support log
  • deprecated Background renders (you can use a 1 render job batch now)
  • deprecated dBus option for Power off in Linux (almost everyone is using systemd now)

0.8

  • Major code refactor. All the code is now organized into modules, code duplication has been reduced and error handling is more robust in general.
  • Email Notifications. Send an email to notify when a render is complete. Requires an email account to send.
  • Export Stats to CSV. Save stats data as a CSV file for graphs, databases, etc.
  • Much improved documentation for users and developers
  • New samples for post/pre actions in docs
  • Clone override button. Custom Overrides can be quickly copied to all render jobs with one click.
  • Most of the code is now unit tested.
  • Colored output in terminal (only Linux)
  • Render jobs using external blends no longer require an output path. You can leave it blank to make R+ use the output set in the external blend.
  • Generate support log setting. Enabling this feature will write a detailed log file while using R+, useful to help solve issues/bugs.

0.7

  • New batch rendering implementation. No longer freezes the UI!
  • Batches run independently of Blender now. You can close, or open another file while the batch is running. It will continue even if Blender crashes.
  • The list updates as the batch process each job (whether it’s finished or failed)
  • Use all scene layers feature has been disabled for now. Something changed in recent releases that has made it stop working and I haven’t been able to fix it yet.
  • Batches can now be cancelled. Any running jobs will be immediately terminated.
  • Refresh interval for the batch panel can be set in the addon preferences
  • Support for external blend files in batch. Scene/camera/render layers don’t autocomplete though (API limitations).
  • Enable/Disable all options to quickly toggle batch render jobs
  • Render jobs can now be renamed by double clicking on their name in the list
  • You can also toggle between animation and still renders by clicking the icon in the list
  • Option to ignore Render Border setting in batch
  • Option to write log files for each render job
  • Global size setting for batches. This size will override any size you have set for render jobs, as well as the size you have set in the output panel. Useful to make quick previews.
  • All messages printed to the console now have timestamps
  • Log files for background jobs and batches include timestamps. Batches include the render job number and batch name.
  • Size percentage (from the output panel) is now ignored in batch to avoid user mistakes. If you need to change the size for all jobs you can use the new global size setting.
  • RSS file support. Render+ can now generate an RSS file for each batch, so you can monitor it’s progress. If you put this file in a network or Dropbox folder, you can monitor the batch using your tablet/phone/TV/browser/etc. See the docs for more info.
  • Render jobs can have specific file formats. (format specific options not available yet though)
  • Render jobs can use a specific number of threads (use 0 for automatic)
  • Custom overrides for render jobs.
  • Render+ will now check for conflicting or invalid output paths in the batch list
  • Animation jobs can now render specific Render Layers
  • The “Cycle slots” toggle has been replaced by the Slots menu. Cycle slots never worked quite well because of API issues and it wasn’t very useful. The new slots menu allows you to change slots from the render panel, as well as name them. Used slots have a fully visible icon, free slots have a more transparent one.
  • Render jobs must have different names now. This was preferred before, but now it’s enforced due to the possibility of bugs and data conflicts.
  • Render+ will warn about invalid scenes, cameras or combinations of both. Previous behaviour was using the default scene/camera but this was frustrating (specially in long batches :) )

0.6

  • Improved UI
  • Autosave now honors overwrite option
  • Autogenerate jobs for batch rendering
  • Sound notifications
  • The animation settings toggle is gone!
  • Options to send to bottom/top, duplicate, and clear all in Batch
  • Batch panel can be disabled in preferences
  • New Stats: Estimated time, average/fastest/slowest frame rendertimes

0.5

  • Batch rendering
  • Change slot after rendering