Quick Batch

The Quick Batch menu lets you create batches automatically based on certain rules.

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Scenes

Create a render job for each scene in the blend file.

Markers

Use markers to create render jobs with specific frame ranges.

You can make render jobs animations by toggling the Animation checkbox. No matter what option you choose, Custom frame range and the Still frame settings will always be set to the marker.

This batch will create a job for each marker with a custom frame range that starts from the previous marker (or the beggining of the animation), up to the next marker (or the end of the animation). If you don’t use animations it will simply be a still frame for each marker.

Setting

Description

Scene

Scene to use for render jobs

Use all Scenes

Use all scenes instead of the selected one

Animation

Make all render jobs animations

Don’t set cameras

Leave the camera field blank in render jobs

Cameras

Create an image render job for each camera.

Setting

Description

Scene

Scene to use for render jobs

Use all Scenes

Use all scenes instead of the selected one

View Layers

Create a render job for each view layer. Only view layers that are enabled are used.

Setting

Description

Scene

Scene to use for render jobs

Use all Scenes

Use all scenes instead of the selected one

Large Render

_images/batch_large_render.png

Divides the image in smaller tiles, creating a render job for each tile.

This batch uses the section setting of the Render tab to render only a portion of the image. This way you can subdivide a large image into smaller and more manageable images that can be rendered individually.

You can stitch the images together using a image editor like Krita, GIMP or Adobe Photoshop. If you use the “Open as layers” option in GIMP the image will come together automatically.

You can divide a render to up to 10 tiles horizontally and vertically. For instance, this means a 19,200x10,080px image would be rendered in 100 render jobs of 1920x1080 px.

Setting

Description

Horizontal Tiles

Number of horizontal (x axis) divisions

Vertical Tiles

Number of vertical (y axis) divisions

Output Path

File path for renders (the tile’s X/Y will be added to it).