Quick Batch
The Quick Batch menu lets you create batches automatically based on certain rules.
Scenes
Create a render job for each scene in the blend file.
Markers
Use markers to create render jobs with specific frame ranges.
You can make render jobs animations by toggling the Animation
checkbox. No matter what option you choose, Custom frame range and the
Still frame settings will always be set to the marker.
This batch will create a job for each marker with a custom frame range that starts from the previous marker (or the beggining of the animation), up to the next marker (or the end of the animation). If you don’t use animations it will simply be a still frame for each marker.
Setting |
Description |
---|---|
Scene |
Scene to use for render jobs |
Use all Scenes |
Use all scenes instead of the selected one |
Animation |
Make all render jobs animations |
Don’t set cameras |
Leave the camera field blank in render jobs |
Cameras
Create an image render job for each camera.
Setting |
Description |
---|---|
Scene |
Scene to use for render jobs |
Use all Scenes |
Use all scenes instead of the selected one |
View Layers
Create a render job for each view layer. Only view layers that are enabled are used.
Setting |
Description |
---|---|
Scene |
Scene to use for render jobs |
Use all Scenes |
Use all scenes instead of the selected one |
Large Render
Divides the image in smaller tiles, creating a render job for each tile.
This batch uses the section
setting of the Render
tab to render
only a portion of the image. This way you can subdivide a large image
into smaller and more manageable images that can be rendered
individually.
You can stitch the images together using a image editor like Krita, GIMP or Adobe Photoshop. If you use the “Open as layers” option in GIMP the image will come together automatically.
You can divide a render to up to 10 tiles horizontally and vertically. For instance, this means a 19,200x10,080px image would be rendered in 100 render jobs of 1920x1080 px.
Setting |
Description |
---|---|
Horizontal Tiles |
Number of horizontal (x axis) divisions |
Vertical Tiles |
Number of vertical (y axis) divisions |
Output Path |
File path for renders (the tile’s X/Y will be added to it). |