Unlike the previous part, this tutorial will be lighter on math and focus more on the “Blender stuff”. We will look at adding and applying modifiers, reading a mesh from a file and managing complexity.
Time for another animation experiment in Blender. This time inspired by the ending sequence of the first episodes of Ergo Proxy (though I ended up doing something totally different!).
In the third part of the series we get into making icosahedra, subdividing and refining them to spheres. To top it off, we’ll also look at two ways of setting a mesh’s shading to smooth.
Googling for IOR values can be dangerous! There’s all kinds of funny videos, facts and troll comments just waiting to steal your time.
Welcome to the second part in this series. It’s time to get into some math and learn how to control the position, rotation and scale of the mesh.
Are you an addon developer? I have something to show you.
I’ve always seen Dynamic Paint as one of those exotic things in Blender that could only be useful for one or two odd things. Oh, how wrong I was
A new release of Render+ is out today. 1.5 brings several fixes, some polish and a handy new feature.
Procedural generation is awesome! In this tutorial series we’ll look at making meshes using Blender’s Python API.
Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.