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Default CubismChallenge

Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.

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Bottles Mockup pack released

I’ve released a new product on the Blender Market! It’s a pack of full scene mockups with 5 common bottle shapes. Great for packaging designers looking to present their work quickly and realistically, as well as modellers looking to speed up their work with mockup renders.

Final Core

Long time no art! Here’s a new piece I’ve been working on. I initally wanted to make a quick doodle to test out filmic Blender, but got a little carried away 🙂

Twist Intro released

I’ve finally released my first motion graphics template in the Blender Market. This is something that I’ve been wanting to get on for a long time. I used to sell After Effects templates on Videohive (with moderate success) and I’m eager to see how far I can push Blender on the motion graphics front. The template features two variations: Light …

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Fuzz Texture pack released!

I’ve released a new product on the Blender Market, it’s called Fuzz. It’s a pack of procedural textures for Cycles to simulate fur and animal-print.

Avoiding Blender’s Relative paths

Blender uses a special kind of relative paths. These paths start with ”//” and are relative to the blend file they are set in. The double dashes replace the path to the blend file’s directory, or in the case of library objects they replace the full path to the file.

Sculpting Practice #2

I’ve been working on my sculping chops again. I’ve been trying different things (without much success), mostly I just wanted to get into doing this again.