Procedural generation is awesome! In this tutorial series we’ll look at making meshes using Blender’s Python API.
Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.
I’ve released a new product on the Blender Market! It’s a pack of full scene mockups with 5 common bottle shapes. Great for packaging designers looking to present their work quickly and realistically, as well as modellers looking to speed up their work with mockup renders.
Long time no art! Here’s a new piece I’ve been working on. I initally wanted to make a quick doodle to test out filmic Blender, but got a little carried away 🙂
Do you find yourself constantly switching in and out of camera view while working in Blender? There’s a better way!
I’ve finally released my first motion graphics template in the Blender Market. This is something that I’ve been wanting to get on for a long time. I used to sell After Effects templates on Videohive (with moderate success) and I’m eager to see how far I can push Blender on the motion graphics front. The template features two variations: Light …
I’ve released a new product on the Blender Market, it’s called Fuzz. It’s a pack of procedural textures for Cycles to simulate fur and animal-print.
Blender uses a special kind of relative paths. These paths start with ”//” and are relative to the blend file they are set in. The double dashes replace the path to the blend file’s directory, or in the case of library objects they replace the full path to the file.
I’ve been working on my sculping chops again. I’ve been trying different things (without much success), mostly I just wanted to get into doing this again.
The time has come! Render+ 1.0 is out (yes, again!).