Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.
I’ve released a new product on the Blender Market! It’s a pack of full scene mockups with 5 common bottle shapes.
Here’s a new piece I’ve been working on. I initally wanted to make a quick doodle to test out filmic Blender, but got a little carried away 🙂
Do you find yourself constantly switching in and out of camera view while working in Blender? There’s a better way!
I’ve finally released my first motion graphics template in the Blender Market. This is something that I’ve been wanting to get on for a long time.
I’ve released a new product on the Blender Market, it’s called Fuzz. It’s a pack of procedural textures for Cycles to simulate fur and animal-print.
In this tutorial we’ll learn how to avoid Blender’s relative paths in Python
I’ve been working on my sculping chops again. I’ve been trying different things (without much success), mostly I just wanted to get into doing this again.
The time has come! Render+ 1.0 is out (yes, again!).