Here’s a new piece I’ve been working on. I initally wanted to make a quick doodle to test out filmic Blender, but got a little carried away 🙂
Do you find yourself constantly switching in and out of camera view while working in Blender? There’s a better way!
I’ve finally released my first motion graphics template in the Blender Market. This is something that I’ve been wanting to get on for a long time.
I’ve released a new product on the Blender Market, it’s called Fuzz. It’s a pack of procedural textures for Cycles to simulate fur and animal-print.
In this tutorial we’ll learn how to avoid Blender’s relative paths in Python
I’ve been working on my sculping chops again. I’ve been trying different things (without much success), mostly I just wanted to get into doing this again.
The time has come! Render+ 1.0 is out (yes, again!).
In today’s tutorial we’ll break the laws of physics, and prove we can abuse nodes to make Cycles do anything we want
After quite some time I’ve launched a new product in the market. It’s a pack of procedural textures centered around geometrical forms.