I think at this point most people have already heard about Gooseberry, the new Open Movie project by the Blender Foundation. It seems many are still undecisive or have decided not to support it. To those of you, I want to explain what makes Gooseberry so cool.
After way too much time, I’m happy to announce a new version of Render+
Light leaks happen when the body of a camera isn’t light-tight and some light leaks in and overexposes the film (or sensor). It’s often used along with vintage effects to give a sense of warmth and a reminiscense of analog cameras.
Making a trendy vintage effect in Blender is easier than you think. We can get some great results with just a couple of nodes.
Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.
To make any material shadeless in Cycles you simply need to use an emission shader with a strength of 1.0. You can plug textures and anything you want, but the final shader (connected to the output) needs to be the emission shader.
It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.
Here’s my latest Blender project. Inpsired by the Cyberpunk scene, mostly the Blame! manga series.
Sometimes we want to animate a transformation uniformly in Blender but we find it’s divided into different channels. In today’s tip we’ll create a driver to animate multiple channels from one.
Lens distort is fine but sometimes you want more control, specially in animations