Making a trendy vintage effect in Blender is easier than you think. We can get some great results with just a couple of nodes.
Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.
To make any material shadeless in Cycles you simply need to use an emission shader with a strength of 1.0. You can plug textures and anything you want, but the final shader (connected to the output) needs to be the emission shader.
It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.
Here’s my latest Blender project. Inpsired by the Cyberpunk scene, mostly the Blame! manga series.
Sometimes we want to animate a transformation uniformly in Blender but we find it’s divided into different channels. In today’s tip we’ll create a driver to animate multiple channels from one.
Lens distort is fine but sometimes you want more control, specially in animations
In today’s quick tip you’ll learn how to make a camera move around your object. This can be used to create cool sweeps and more visual interest to a shot.
A new scene made in Blender, with lots of post-work in Photoshop to get the rain, splashes and motion blur.
Time for another (very) short youtube-inspired test. This time I’m trying to emulate Kyary’s style from the Ponpon video.