Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.

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Justifying like a boss in Scribus

I’ve been working on a magazine project for the last couple of months and sadly I found that there aren’t that many tutorials for Scribus, specially on the topic of justifying. So if you’re also wondering how to get good justified text in Scribus 1.4, read on!

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Support Gooseberry!

I think at this point most people have already heard about Gooseberry, the new Open Movie project by the Blender Foundation. It seems many are still undecisive or have decided not to support it. To those of you, I want to explain what makes Gooseberry so cool.

Light leaks in the compositor

Light leaks happen when the body of a camera isn’t light-tight and some light leaks in and overexposes the film (or sensor). It’s often used along with vintage effects to give a sense of warmth and a reminiscense of analog cameras.

Vintage effect in the compositor

Making a trendy vintage effect in Blender is easier than you think. We can get some great results with just a couple of nodes.

Switching cameras like a pro

Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.

Shadeless materials in Cycles

To make any material shadeless in Cycles you simply need to use an emission shader with a strength of 1.0. You can plug textures and anything you want, but the final shader (connected to the output) needs to be the emission shader.

Saving renders for compositing

It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.