After a small hiatus, a new version of Render+ is released! R+ is also going Pro, you can now buy it in the Blender Market. Sales will fund more advanced features like Batch Rendering, better testing and support.
Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?
I’ve been asked a couple of times how I made the 2D circles in Kyary animation. The disapearing circles are pretty common in motion and animations, and they’re surprisingly easy to do in Blender.
Had a lot of fun making this guy. This is the first time I’ve taken a sculpture to finished stage, the end result is not as detailed as I hoped, mostly because I suck at UV Unwrapping (and I didn’t re-sculpt with multires). Hope you guys like it!
It’s been a while (again) since my last post, I’ve been working on my sculpting in Blender. Hard surfaces still look wonky, but it’s slowly improving! Here’s some of my recent sculpts
Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.
I’ve been working on a magazine project for the last couple of months and sadly I found that there aren’t that many tutorials for Scribus, specially on the topic of justifying. So if you’re also wondering how to get good justified text in Scribus 1.4, read on!
Back to blending! I’ve just had time to get back to blender after a long project. Here’s a intro-ish animation I did while playing with dupliverts.
I think at this point most people have already heard about Gooseberry, the new Open Movie project by the Blender Foundation. It seems many are still undecisive or have decided not to support it. To those of you, I want to explain what makes Gooseberry so cool.
After way too much time, I’m happy to announce a new version of Render+