Here’s my latest Blender project. Inpsired by the Cyberpunk scene, mostly the Blame! manga series.
Sometimes we want to animate a transformation uniformly in Blender but we find it’s divided into different channels. In today’s tip we’ll create a driver to animate multiple channels from one.
Lens distort is fine but sometimes you want more control, specially in animations
In today’s quick tip you’ll learn how to make a camera move around your object. This can be used to create cool sweeps and more visual interest to a shot.
A new scene made in Blender, with lots of post-work in Photoshop to get the rain, splashes and motion blur.
Time for another (very) short youtube-inspired test. This time I’m trying to emulate Kyary’s style from the Ponpon video.
An experiment with Cycles, trying to get that old CGI look.
Working on my sculpting skills. I’ve started to be a little more conscious about polycount now, since the dragon head below hit 1.7 million faces. I managed to keep the other two at about 200,000. Using the move brush a lot and keeping the detail level above 15 most of the time did the trick for me.
Hey, it’s that time of the month (or week): a new version of Render+ is out. What’s new you ask? This much:
I’ve started to play with sculpting in Blender, it’s a lot of fun and really addictive. I don’t have the specs to go for multi-million polys (yet), but looks like you can get good results with a 500,000-700,000 polys too. Here’s my first attempt.