An experiment with Cycles, trying to get that old CGI look.
Working on my sculpting skills. I’ve started to be a little more conscious about polycount now, since the dragon head below hit 1.7 million faces. I managed to keep the other two at about 200,000. Using the move brush a lot and keeping the detail level above 15 most of the time did the trick for me.
Hey, it’s that time of the month (or week): a new version of Render+ is out. What’s new you ask? This much:
I’ve started to play with sculpting in Blender, it’s a lot of fun and really addictive. I don’t have the specs to go for multi-million polys (yet), but looks like you can get good results with a 500,000-700,000 polys too. Here’s my first attempt.
Childhood memories, modern looks… Hi guys, I’ve working on low-poly tribute to Zelda:A Link To The Past. I’m sure remembers finding the master sword in the forest, right?
This is one of those effects you won’t be using very often (if ever), but it’s useful to learn more about the compositor and open to new ideas. This tutorial is based on 2.68 and uses Cycles (but can also work with BI).
Hi everyone, a new version of Render+ is out now! The big news is full support for Windows and OS X and some minor bug fixes.
Render+ is an addon that allows you to start background renders from within Blender and much more
Dissolving text in Blender (just a test)
Playing with the Ocean Simulator in Blender. I might animate this one day. Blend file available at Blendswap