Cyber

Here’s my latest Blender project. Inpsired by the Cyberpunk scene, mostly the Blame! manga series.

Animate uniform Scaling with Drivers

Sometimes we want to animate a transformation uniformly in Blender but we find it’s divided into different channels. In today’s tip we’ll create a driver to animate multiple channels from one.

Simple Turn arounds in Blender

In today’s quick tip you’ll learn how to make a camera move around your object. This can be used to create cool sweeps and more visual interest to a shot.

Tiki Island

A new scene made in Blender, with lots of post-work in Photoshop to get the rain, splashes and motion blur.

Kawaii Animation

Time for another (very) short youtube-inspired test. This time I’m trying to emulate Kyary’s style from the Ponpon video.

More sculpting practice

Working on my sculpting skills. I’ve started to be a little more conscious about polycount now, since the dragon head below hit 1.7 million faces. I managed to keep the other two at about 200,000. Using the move brush a lot and keeping the detail level above 15 most of the time did the trick for me.

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Render+ 2.0

Hey, it’s that time of the month (or week): a new version of Render+ is out. What’s new you ask? This much:

Cyborg Sculpt

I’ve started to play with sculpting in Blender, it’s a lot of fun and really addictive. I don’t have the specs to go for multi-million polys (yet), but looks like you can get good results with a 500,000-700,000 polys too. Here’s my first attempt.