Sculpting Practice #2

I’ve been work­ing on my sculp­ing chops again. I’ve been try­ing dif­fer­ent things (with­out much suc­cess), most­ly I just want­ed to get into doing this again.

It’s fun­ny that after gath­er­ing all the images I real­ized how I’ve been repeat­ing shapes and ideas from before. Looks like I’ve got some seri­ous habit break­ing to do!

The first thing I worked on was this organ­ic look­ing ship.

Then I worked on this crea­ture, main­ly test­ing how many polys I could push. It got real­ly slow at around 6 mil­lion, so appar­ent­ly that’s my lim­it> with this PC. You don’t need that many polys though, I could have dec­i­mat­ed this and get rough­ly the same amount of detail for 2 mil­lion.

I also played around with Hardops 008. It’s not sculpt­ing but I’ve been mean­ing to try it for quite a while. The pre­sets are def­i­nite­ly the best part about it.

A more nor­mal crea­ture. I was hop­ing to ver­tex paint it (as an alter­na­tive to retopo + UV unwrap­ping), but found a lot of issues because of high amount of small tris so I end­ed up doing a OpenGL ren­der like the rest.

Art(Blender, Cycles, Experiment, Sculpting)Last updated 03.09.2018
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