The time has come! Render+ 1.0 is out (yes, again!).
I don’t know how many people were using it back then, but the first release of R+ was 1.0. Around the third release I realized it was still missing way to much to be considered a 3.0, so I took it back to 0.4.
I wasn’t planning on hitting 1.0 until later, but the 0.x releases were getting old. With a very decent feature set, and a stable code base, it was time to move to major releases (1.0, 2.0, etc). So the future version of R+ will be 1.5 or 2.0 depending on how many targets it ends up covering.
Another reason to skip 0.9 is that I dropped half the targets. Advanced video rendering turned out to be a nightmare, and the Blender devs are already working on improving this area.
The other target was V‑Ray support. Unfortunately it looks like it would involve quite a lot of work (almost an entire codepath just for vray). The biggest issue is that the Blender addon for V‑ray is not marked stable yet so the code could still change a lot, making it a kind of moving target to support.
The full changelog is rather lengthy. You can check it here
- Better UI. The batch list now follows the inital state design pattern, settings and operators are now “modes” that take the entire panel.
- Lots of small improvements to the batch workflow. Scene details are filled automatically when you create a new job, directories are automatically created if the output path doesn’t exist, and more.
- New settings for OpenGL renders (formerly “Preview Renders”).
- Autogenerate is now called Quick Batch, is much easier to find and includes new options to generate batches.
- Support for large renders. Split a large image into a batch of small render jobs.
- Color looks batch. Automatically create a render job for every color look in color management.
- Custom GPU per job (or CPU).
- Change multiple outputs in batches. A tool to change the output of every render job according to a series of options.
- Number of samples per job (Cycles only)
- The Batch panel can now show stats of the previous batch, including how rendertime for each job.
- And more 🙂