Aeris shield

Here’s a lit­tle mod­el I start­ed last year to learn more about Eevee. I decid­ed to get back on it now that 2.80 is almost out. The con­cept evolved to a sort of fan­ta­sy, roy­al shield relat­ed to the ele­ment of air. I have to say still impressed by this engine and the new view­port. All these images are

Passageway

Man it’s been a while since I post­ed any­thing art-relat­ed in this blog. I’ve recent­ly become inter­st­ed in vox­els. They look like an ele­gant solu­tion to the prob­lem of com­plex­i­ty creep in 3D. Of course we still don’t have the tech­nol­o­gy or raw pow­er to dri­ve as many mil­lions of vox­els as we do with pix­els. But

Futuristic Glass

I’ve been play­ing around with Eeevee recent­ly and the new shad­er-to-rgb node to cre­ate a futur­is­tic glass effect.

EXP 002 // Bacteria

Time for anoth­er ani­ma­tion exper­i­ment in Blender. This time inspired by the end­ing sequence of the first episodes of Ergo Proxy

EXP 001 // Dynamic Paint Liquid

I’ve always seen Dynamic Paint as one of those exot­ic things in Blender that could only be use­ful for one or two odd things. Oh, how wrong I was

Default Cubism Challenge

Mike Pan launched his default cubism chal­lenge again this year. I joined in this time for 20 days, post­ing a ren­der on twit­ter every­day.

Final Core

Here’s a new piece I’ve been work­ing on. I ini­tal­ly want­ed to make a quick doo­dle to test out filmic Blender, but got a lit­tle car­ried away 🙂

Sculpting Practice #2

I’ve been work­ing on my sculp­ing chops again. I’ve been try­ing dif­fer­ent things (with­out much suc­cess), most­ly I just want­ed to get into doing this again.