I started this little motion graphics project sometime in the 2.78 days, originally using Blender Render but the lack of nodes and the viewport performance made it more complicated than it had to be. But live in the future now! Eevee and the UI improvements over the last few releases have made this a lot more fun.
Here’s a little model I started last year to learn more about Eevee. I decided to get back on it now that 2.80 is almost out. The concept evolved to a sort of fantasy, royal shield related to the element of air. I have to say still impressed by this engine and the new viewport. All these images are
Man it’s been a while since I posted anything art-related in this blog. I’ve recently become intersted in voxels. They look like an elegant solution to the problem of complexity creep in 3D. Of course we still don’t have the technology or raw power to drive as many millions of voxels as we do with pixels. But
Another Eevee experiment. This time I worked on a cross hatching material.
I’ve been playing around with Eeevee recently and the new shader-to-rgb node to create a futuristic glass effect.
Time for another animation experiment in Blender. This time inspired by the ending sequence of the first episodes of Ergo Proxy
I’ve always seen Dynamic Paint as one of those exotic things in Blender that could only be useful for one or two odd things. Oh, how wrong I was
Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.
Here’s a new piece I’ve been working on. I initally wanted to make a quick doodle to test out filmic Blender, but got a little carried away 🙂