I’ve been playing around with Eeevee recently and the new shader-to-rgb node. Finally we have a way to grab the result of a BSDF node and transform it into an image.
Time for another animation experiment in Blender. This time inspired by the ending sequence of the first episodes of Ergo Proxy (though I ended up doing something totally different!).
I’ve always seen Dynamic Paint as one of those exotic things in Blender that could only be useful for one or two odd things. Oh, how wrong I was
Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.
Long time no art! Here’s a new piece I’ve been working on. I initally wanted to make a quick doodle to test out filmic Blender, but got a little carried away 🙂
I’ve been working on my sculping chops again. I’ve been trying different things (without much success), mostly I just wanted to get into doing this again.
Hi everyone, here’s some studies of cycles materials I’ve been doing to level up my shading. These are inspired by Reynante Martinez’s work, I hope to make more in the future.
You’ll need some textures from Lost&Taken to render this lostandtaken.com/gallery/old-film-5.html lostandtaken.com/gallery/old-film-3.html Blend File
Long time no post! I’ve been quite busy with editorial work and Render+ 0.6. And a new version of this site, of course 🙂
This is a modern museum foyer I designed as home for the Arch Academy. It still has some kinks and looks pretty empty without people, but I think it’ll let it rest and move on to something else for now.