This week in Mirage #2

This week went bet­ter than expect­ed in many ways. I end­ed up get­ting the mod­i­fi­er work done fair­ly quick­ly and man­aged to squeeze a small refac­tor, break­ing a ~1300 lines file into 3 files. I still have som­re more refac­tor­ing to do to make things more flex­i­ble. Hopefully I can get to that too in the fol­low­ing weeks.  Porting went smoothly 

This week in mirage

In this series of posts I’m going to talk about the new hot stuff I’m work­ing on for Mirage. This will be my first time doing a devlog, so bear with me 🙂 Our first stop is what I’ve doing for the past few months: the Rust port. Port to Rust Rust is a pro­gram­ming lan­guage focus­ing on safe­ty, per­for­mance and 

Mirage 3.2 is out today!

After sev­er­al months of work, I’m launch­ing the great­est ver­sion of Mirage today. 

A look at security in Blender

A few moons ago secu­ri­ty researchers at Cisco made waves in the Blender com­mu­ni­ty after dis­clos­ing a num­ber of vul­ner­a­bil­i­ties that could allow an attack­er to run arbi­trary code. All the of them were fixed by 2.79a but it’s still pos­si­ble to make Blender run arbi­trary code. 

Mirage 3.1 launched

Keeping up with the pre­vi­ous deci­sion to make small­er, more fre­quent releas­es here’s Mirage 3.1.

Black Light V2

Here’s a new and improved ver­sion of my old Black Light theme. Now with 100% more orange.

Render+ 1.7 released

Christmas comes ear­ly for Render+ users! This new ver­sion focus­es on improve­ments for ren­der jobs based on exter­nal files.

Mirage 3.0 is out now

That’s right! The next ver­sion of Mirage if final­ly out in the wild. It’s been a lit­tle while since 2.1.

New IOR Reference addon

IOR Reference is an addon for Blender that adds a list of com­mon IOR val­ues right in the nodes editor.

Catch those keymaps

A plea to cut back on trace­backs when run­ning Blender in the com­mand line

Render+ 1.5 Released

A new release of Render+ is out today. 1.5 brings sev­er­al fix­es, some pol­ish and a handy new feature.