I started this little motion graphics project sometime in the 2.78 days, originally using Blender Render but the lack of nodes and the viewport performance made it more complicated than it had to be. But live in the future now! Eevee and the UI improvements over the last few releases have made this a lot more fun. Note
Man it’s been a while since I posted anything art-related in this blog. I’ve recently become intersted in voxels. They look like an elegant solution to the problem of complexity creep in 3D. Of course we still don’t have the technology or raw power to drive as many millions of voxels as we do with pixels. But
Another Eevee experiment. This time I worked on a cross hatching material.
I’ve been playing around with Eeevee recently and the new shader-to-rgb node to create a futuristic glass effect.
Here’s a new and improved version of my old Black Light theme. Now with 100% more orange.
Time for another animation experiment in Blender. This time inspired by the ending sequence of the first episodes of Ergo Proxy
I’ve always seen Dynamic Paint as one of those exotic things in Blender that could only be useful for one or two odd things. Oh, how wrong I was
Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.
Hi everyone, here’s some studies of cycles materials I’ve been doing to level up my shading.
Long time no post! I’ve been quite busy with editorial work and Render+ 0.6. And a new version of this site, of course 🙂
Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?
Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.