I’ve been working on Mirage 3.5 for a while now and have some neat new features to show; including a new move/rotation tool, new terrain type, new modifiers system, new settings for modifiers, rewritten modifiers, distribution system maps and more. This is still heavy work in progress so many things can still change.
The time has finally come. Mirage 3.4 is out today! The highlight of this release is the new terrain engine. It’s been a while, hasn’t it? This has probably been the longest time between releases, but there’s a good reason for the delay! Mirage 3.4 comes with a new terrain engine completely rewritten in Rust for top-performance. I’ve
It’s release time! Render+ 2.1 is now out. This version comes with several small quality of life improvements. I’m trying to smaller, more frequent releases moving forward. This way you can get bug fixes and small improvements faster instead of waiting until I implement some big feature. Let’s look at the changes in this version Debug
After a long time Render+ 2 is finally out. I started working on this version on September last year, and went into beta around January until now. But the planning for these changes goes back years. I’m really happy with this release, the code base and the whole system have taken a leap forward in quality. These changes pave
New Blender, new Mirage. Or so I’d like to say. This is boring release actually. The only news is compatibility with Blender 2.80. Note that from this point onward, Mirage will require at least Blender 2.80. All the new features I’ve been blogging about will come in the next version: 3.4. Join the mailing list
Blender 2.80 is out today after almost a year and a half in development. Time to celebrate! This is one of the largest and most important releases of Blender. As big as 2.5 back in the day. So, what’s the big deal? Don’t be fooled by the version number. 2.80 isn’t just 0.01 better than 2.79, it’s
Keeping up with the previous decision to make smaller, more frequent releases here’s Mirage 3.1.
Christmas comes early for Render+ users! This new version focuses on improvements for render jobs based on external files.
That’s right! The next version of Mirage if finally out in the wild. It’s been a little while since 2.1.