By popular request, here’s a breakdown of the Futuristic UI I posted earlier. This includes a complete look at the script that updates the texts and all the animation and material tricks I used. I also updated the blendfile to also include the video sequencer scene that was missing before.
Learn how to make your 3D models look like watercolor paintings with the ever useful shader-to-rgb node. If you prefer text tutorials, you can read the text version below. The trick behind this watercolor material is to make it look like the objects are painted on a piece of paper rather than an object in a 3D space.
Ever wanted to copy markers from one scene to another? Blender doesn’t have a built-in method to do this but we can do it with some Python. Markers are stored as scene properties, much like Render settings or units, that’s why we can’t copy them individually. The alternative is to append/duplicate the entire scene and then