In this super quick tip we’ll see how to calculate the distance between two points. The formula for Euclidean distance in 3D is the following: There’s at least three ways to do this in Blender. The classic way The benefit of this snippet is that it will always be available. It doesn’t depend on a specific
Fractal noise is a well-known effect in After Effects. Probably one of the most used too, it’s versatile enough to create all kinds of effects. Users coming to Blender from an After Effects background might be wondering if there’s a similar effect or at least some way to animate noise. Let’s see how we can replicate it
I recently reworked Mirage’s live mode to be more efficient. One of the things I wanted to improve was detecting changes in terrain settings. I figured the best way to do it was getting a dictionary of the settings and finding what changed in it. So I wrote a little function to get all the properties inside a PropertyGroup as a dictionary. I figure
It’s been a while! I’ve finally finished the new materials. The new materials now use image textures instead of procedurals. While procedurals have many benefits, you get more bang for your buck with images. They bring lots of non-discrete details and variation, along with better performance in exchange for some flexibility. This change was possible now
In your journey through the world of CGI, you have probably come across the word non-manifold once or twice. Maybe you got slapped with a “mesh is non-manifold” error too and wondered how your mesh became non-something. Surely having a manifold mesh is better. But what does it mean to be manifold? A manifold is a mathematical
A new age is upon us. Internal is dead, and we have a shiny new engine to replace it. This quick intro will help you get into Eevee.
Looking to add support for presets in your addon? Read on to find out how!
Making BMesh code sweeter with some syntactic sugar
In previous tutorials we looked into the basics of how to create mesh data to make new objects. Let’s shift gears and start abusing pre-existing meshes instead, today we will look at extrusions.
Creating a mosaic of several images is boring grunt work. Luckly it can be automated!
FFMpeg is the swiss army knife of video editors and motion artists worldwide. Let’s take a look at one of the lesser-known features.
Let’s find out how to call Blender’s filebrowser from a script or addon.