Many moons ago I shared a keymap I was using to have LMB to select and perform most actions in Blender. No, I haven’t changed my mind 🙂
In the last part of this series we’ll look at making circles and cylinders.
Unlike the previous part, this tutorial will be lighter on math and focus more on the “Blender stuff”. We will look at adding and applying modifiers, reading a mesh from a file and managing complexity.
In the third part of the series we get into making icosahedra, subdividing and refining them to spheres. To top it off, we’ll also look at two ways of setting a mesh’s shading to smooth.
Welcome to the second part in this series. It’s time to get into some math and learn how to control the position, rotation and scale of the mesh.
Procedural generation is awesome! In this tutorial series we’ll look at making meshes using Blender’s Python API.
Do you find yourself constantly switching in and out of camera view while working in Blender? There’s a better way!
In this tutorial we’ll learn how to avoid Blender’s relative paths in Python
In today’s tutorial we’ll break the laws of physics, and prove we can abuse nodes to make Cycles do anything we want
Ahh finally putting your addon in a zip file and posting it, the most relaxing part of development. Except when you have to do it often!
If you build Blender for development or street cred, you know how system updates can be a problem sometimes.
In today’s tip we’re going to take a closer look at the good old color ramp node.