This week in Mirage #5

Time for the usu­al week­ly devel­op­ment news. This week I worked some more on the water ero­sion mod­i­fi­er. I start­ed by fix­ing the ran­dom­ness of the rain. Every iter­a­tion 100 drops fall at ran­dom places in the ter­rain. The prob­lem was that I was­n’t keep­ing the seeds for the ran­dom val­ues around so every­time a set­ting changed it

This week(s) in Mirage #4

These last two weeks have been pret­ty busy, both in work/life and Mirage. On the mirage side, I port­ed the last mod­i­fi­er: flu­vial ero­sion. I spent the first week writ­ing the ini­tial imple­men­ta­tion and this week mak­ing it actu­al­ly work. Many moons ago I wrote a pure Python imple­men­ta­tion of the vir­tu­al pipes hydraulic ero­sion algo­rithm. It was crazy

This week in Mirage #3

Thermal ero­sion is now ful­ly port­ed! There isn’t a very notice­able dif­fer­ence this time around, I think it looks a bit bet­ter though (but maybe I’m biased!). I also changed the set­ting names to make them eas­i­er to under­stand: Repose Angle is now Threshold Iterations is now Time They are also short­er too, so they work nice­ly in

This week in Mirage #2

This week went bet­ter than expect­ed in many ways. I end­ed up get­ting the mod­i­fi­er work done fair­ly quick­ly and man­aged to squeeze a small refac­tor, break­ing a ~1300 lines file into 3 files. I still have som­re more refac­tor­ing to do to make things more flex­i­ble. Hopefully I can get to that too in the fol­low­ing weeks. Porting went

This week in mirage

In this series of posts I’m going to talk about the new hot stuff I’m work­ing on for Mirage. This will be my first time doing a devlog, so bear with me 🙂 Our first stop is what I’ve doing for the past few months: the Rust port. Port to Rust Rust is a pro­gram­ming lan­guage focus­ing

A look at security in Blender

A few moons ago secu­ri­ty researchers at Cisco made waves in the Blender com­mu­ni­ty after dis­clos­ing a num­ber of vul­ner­a­bil­i­ties that could allow an attack­er to run arbi­trary code. All the of them were fixed by 2.79a but it’s still pos­si­ble to make Blender run arbi­trary code.

Black Light V2

Here’s a new and improved ver­sion of my old Black Light theme. Now with 100% more orange.

Catch those keymaps

A plea to cut back on trace­backs when run­ning Blender in the com­mand line

Support Gooseberry!

I think at this point most peo­ple have already heard about Gooseberry, the new Open Movie project by the Blender Foundation. It seems many are still unde­ci­sive or have decid­ed not to sup­port it.