Passageway
Man it’s been a while since I posted anything art-related in this blog. I’ve recently become intersted in voxels. They look like an elegant solution to the problem of complexity creep in 3D. Of course we still don’t have the technology or raw power to drive as many millions of voxels as we do with pixels. But maybe in time we will be able to create realistic voxelized worlds. I created this little ancient-ruins island in MagicaVoxel. You can also check the whole model (without voxel transparency) on Artstation.