Mirage 3.7 is out now

It’s been a while, has­n’t it? Life has been real­ly, real­ly hec­tic. But there’s always some time to work on Mirage! This new ver­sion comes with a com­plete revamp of the dis­tri­b­u­tion sys­tem, now using Geometry Nodes. Also M1 macs are sup­port­ed now. The first thing you will notice is that changes are applied inmedi­ate­ly. Vertex groups or 

Render+ 2.5 released

It’s that time of the year again! A new Render+ release is out with some new fea­tures, some life qual­i­ty improve­ments and a bunch of bug fix­es. Verison 2.5 brings mul­ti­ple cus­tom frames, frame jump con­trol for ani­ma­tions, bet­ter tools for trou­bleshoot­ing, sup­port for Blendfiles com­pressed with Zstd (Blender 3), and a new option to run a python script (from

Render+ 2.4 out today

Today is release day! Render+ 2.4 is out. Also known as the spit and pol­ish release. The pre­vi­ous refac­tor in 2.3 unfor­tu­nate­ly intro­duced a num­ber of regres­sions and oth­er ran­dom bugs. There’s also a cou­ple of improve­ments to make the UI less con­fus­ing and some ini­tial work on Blender 3.0. Take a look at the list of fixes 

Faster batches with Render+ 2.3

Render+ 2.3 is out today! This ver­sion comes with anoth­er impor­tant step towards bet­ter batch ren­der­ing. Parallel Renders After a mas­sive rewrite of the batch serv­er, Render+ can now ren­der more than one job at a time. The glob­al batch set­tings include a small slid­er to change the num­ber of jobs that get run in par­al­lel. Render jobs 

Mirage 3.6 is out

No video this time, because a lot of the improve­ments are basi­cal­ly iter­a­tive or under the hood (also had no time to make a full video TBH). This release comes with much need­ed per­for­mance work, bet­ter mate­ri­als a new mod­i­fi­er. I also did some jan­i­tor work remov­ing dead code and improv­ing sev­er­al parts of the ter­rain mod­ule with the recent 

Mirage 3.5 out today!

Yes! today is the day. After well over a year, Mirage 3.5 is final­ly offi­cial­ly out. So many things have hap­pened, so many new fea­tures too. Let’s get into the new stuff New Modifiers sys­tem and ter­rain tools Mirage has gained a new ter­rain type: the BASIC ter­rain. This type uses a sim­i­lar algo­rithm to what we had in 

Mirage 3.5 Beta

Oh hey, it’s been a while! As you might guess what was to be a short, self-con­­tained, rea­son­able release turned into a chaot­ic avalanche of fea­tures. Typical. You fix one thing and then you get an idea to make some­thing bet­ter. You get on it since it’s a small change, and when you snap out of it weeks have 

Easy batch rendering with Render+ 2.2

Watch out! A new ver­sion of Render+ is out. We final­ly take the first step towards net­work ren­der­ing and many improve­ments all around. Network ren­der­ing The batch serv­er can now be run in a sep­a­rate com­put­er. For now, the serv­er also does the ren­der­ing. I will be work­ing on dis­trib­uted ren­der­ing over future releas­es. Please refer to the 

Render+ 2.1 is out

It’s release time! Render+ 2.1 is now out. This ver­sion comes with sev­er­al small qual­i­ty of life improve­ments. I’m try­ing to small­er, more fre­quent releas­es mov­ing for­ward. This way you can get bug fix­es and small improve­ments faster instead of wait­ing until I imple­ment some big fea­ture. Let’s look at the changes in this ver­sion Debug messages 

This week(s) in Mirage #8

It’s been a while! I’ve final­ly fin­ished the new mate­ri­als. The new mate­ri­als now use image tex­tures instead of pro­ce­du­rals. While pro­ce­du­rals have many ben­e­fits, you get more bang for your buck with images. They bring lots of non-dis­­crete details and vari­a­tion, along with bet­ter per­for­mance in exchange for some flex­i­bil­i­ty. This change was pos­si­ble now 

This week(s) in Mirage #7

Welcome to anoth­er pro­duc­tive week for Mirage! This time I focused on fix­ing seam­less ter­rains. Seamless ter­rains have match­ing edges and can be tiled and repeat­ed.  I had this work­ing a while ago at the noise gen­er­a­tion lev­el. The Perlin func­tion I’m using is peri­od­ic, so it’s pos­si­ble to grab coor­di­nates out­side of the ter­rain and interpolate 

This week(s) in Mirage #6

Whoa, how long has it been? Wasn’t I sup­posed to do this every week? These last few weeks have been crazy with work, life, the release of Blender 2.80, Mirage 3.2 and Render+ 2. But that’s all done now. Time to get back on the horse! The good news is that I still man­aged to put some