Time for another animation experiment in Blender. This time inspired by the ending sequence of the first episodes of Ergo Proxy
Long time no post! I’ve been quite busy with editorial work and Render+ 0.6. And a new version of this site, of course 🙂
Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?
I’ve been asked a couple of times how I made the 2D circles in Kyary animation. The disapearing circles are pretty common in motion and animations, and they’re surprisingly easy to do in Blender.
Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.
Back to blending! I’ve just had time to get back to blender after a long project.
Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.
Sometimes we want to animate a transformation uniformly in Blender but we find it’s divided into different channels. In today’s tip we’ll create a driver to animate multiple channels from one.
In today’s quick tip you’ll learn how to make a camera move around your object.