EXP 002 // Bacteria

Time for anoth­er ani­ma­tion exper­i­ment in Blender. This time inspired by the end­ing sequence of the first episodes of Ergo Proxy

EXP 001 // Dynamic Paint Liquid

I’ve always seen Dynamic Paint as one of those exot­ic things in Blender that could only be use­ful for one or two odd things. Oh, how wrong I was

Default Cubism Challenge

Mike Pan launched his default cubism chal­lenge again this year. I joined in this time for 20 days, post­ing a ren­der on twit­ter every­day.

Cycles studies vol. 1

Hi every­one, here’s some stud­ies of cycles mate­ri­als I’ve been doing to lev­el up my shad­ing.

Embers

Long time no post! I’ve been quite busy with edi­to­r­i­al work and Render+ 0.6. And a new ver­sion of this site, of course 🙂

Abstract Blob intro

Turns out, dri­vers can be use­ful for motion graph­ics too. Who would have thought some­thing like that?

TopoType

Here’s a type ani­ma­tion fol­low­ing topog­ra­phy lines. Just exper­i­ment­ing with curves and cam­era moves in Blender.

Ocean Sim

Playing with the Ocean Simulator in Blender.

Hairs in Cycles

Here’s some fur/tentacle balls I made while study­ing hair in Blender.