In the last part of this series we’ll look at making circles and cylinders.
Unlike the previous part, this tutorial will be lighter on math and focus more on the “Blender stuff”. We will look at adding and applying modifiers, reading a mesh from a file and managing complexity.
In the third part of the series we get into making icosahedra, subdividing and refining them to spheres. To top it off, we’ll also look at two ways of setting a mesh’s shading to smooth.
Welcome to the second part in this series. It’s time to get into some math and learn how to control the position, rotation and scale of the mesh.
Procedural generation is awesome! In this tutorial series we’ll look at making meshes using Blender’s Python API.