By popular request, here’s a breakdown of the Futuristic UI I posted earlier. This includes a complete look at the script that updates the texts and all the animation and material tricks I used. I also updated the blendfile to also include the video sequencer scene that was missing before.
I started this little motion graphics project sometime in the 2.78 days, originally using Blender Render but the lack of nodes and the viewport performance made it more complicated than it had to be. But live in the future now! Eevee and the UI improvements over the last few releases have made this a lot more fun.
Welcome to another motion graphics quick tip! This time we are looking at a basic overview of the moving slices effect in Blender. You can often find this effect in slideshows and transitions. It looks best when combined with some animation in the textures, be it scaling or moving them. This tip uses NLA tracks to
2D motion graphics aren’t the domain of After Effects alone, Blender is becoming more and more capable as a mograph tool. In this quick tip I’ll show you how to make a simple popping effect (sometimes called Circle Burst). This is an updated video version of one of the first tutorials I posted on this site. This is
Time for another animation experiment in Blender. This time inspired by the ending sequence of the first episodes of Ergo Proxy
I’ve always seen Dynamic Paint as one of those exotic things in Blender that could only be useful for one or two odd things. Oh, how wrong I was
I’ve finally released my first motion graphics template in the Blender Market. This is something that I’ve been wanting to get on for a long time.
Long time no post! I’ve been quite busy with editorial work and Render+ 0.6. And a new version of this site, of course 🙂
Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?
I’ve been asked a couple of times how I made the 2D circles in Kyary animation. The disapearing circles are pretty common in motion and animations, and they’re surprisingly easy to do in Blender.
Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.
Back to blending! I’ve just had time to get back to blender after a long project.