Faster batches with Render+ 2.3

Render+ 2.3 is out today! This ver­sion comes with anoth­er impor­tant step towards bet­ter batch ren­der­ing. Parallel Renders After a mas­sive rewrite of the batch serv­er, Render+ can now ren­der more than one job at a time. The glob­al batch set­tings include a small slid­er to change the num­ber of jobs that get run in par­al­lel. Render jobs 

Mirage 3.6 is out

No video this time, because a lot of the improve­ments are basi­cal­ly iter­a­tive or under the hood (also had no time to make a full video TBH). This release comes with much need­ed per­for­mance work, bet­ter mate­ri­als a new mod­i­fi­er. I also did some jan­i­tor work remov­ing dead code and improv­ing sev­er­al parts of the ter­rain mod­ule with the recent 

Mirage 3.5 out today!

Yes! today is the day. After well over a year, Mirage 3.5 is final­ly offi­cial­ly out. So many things have hap­pened, so many new fea­tures too. Let’s get into the new stuff New Modifiers sys­tem and ter­rain tools Mirage has gained a new ter­rain type: the BASIC ter­rain. This type uses a sim­i­lar algo­rithm to what we had in 

Mirage 3.5 Beta

Oh hey, it’s been a while! As you might guess what was to be a short, self-con­­tained, rea­son­able release turned into a chaot­ic avalanche of fea­tures. Typical. You fix one thing and then you get an idea to make some­thing bet­ter. You get on it since it’s a small change, and when you snap out of it weeks have 

Easy batch rendering with Render+ 2.2

Watch out! A new ver­sion of Render+ is out. We final­ly take the first step towards net­work ren­der­ing and many improve­ments all around. Network ren­der­ing The batch serv­er can now be run in a sep­a­rate com­put­er. For now, the serv­er also does the ren­der­ing. I will be work­ing on dis­trib­uted ren­der­ing over future releas­es. Please refer to the 

Copying markers in Blender is easy

Ever want­ed to copy mark­ers from one scene to anoth­er? Blender does­n’t have a built-in method to do this but we can do it with some Python. Markers are stored as scene prop­er­ties, much like Render set­tings or units, that’s why we can’t copy them indi­vid­u­al­ly. The alter­na­tive is to append/duplicate the entire scene and then 

Futuristic UI Freebie

I start­ed this lit­tle motion graph­ics project some­time in the 2.78 days, orig­i­nal­ly using Blender Render but the lack of nodes and the view­port per­for­mance made it more com­pli­cat­ed than it had to be. But live in the future now! Eevee and the UI improve­ments over the last few releas­es have made this a lot more fun. Note 

Using app templates to boost productivity

Making video tuto­ri­als? Juggling mul­ti­ple projects? Ever want­ed to switch between dif­fer­ent Blender setups with­out hav­ing to remem­ber what pref­er­ences to flip every time? Application tem­plates allow you to save Blender con­fig­u­ra­tions and eas­i­ly swap between them. This includes dif­fer­ent start­up files, addons and even splash screens. App tem­plates can also run cus­tom Python code 

A quick peek at Mirage 3.5

I’ve been work­ing on Mirage 3.5 for a while now and have some neat new fea­tures to show; includ­ing a new move/rotation tool, new ter­rain type, new mod­i­fiers sys­tem, new set­tings for mod­i­fiers, rewrit­ten mod­i­fiers, dis­tri­b­u­tion sys­tem maps and more. This is still heavy work in progress so many things can still change.

Amazing UILists in Blender with Custom Filtering

For this tuto­r­i­al you need to know the basics of mak­ing UI lists with Python in Blender, luck­i­ly some­one has already made a tuto­r­i­al about that! In the last episode we learned how to make a UIList and place it in a pan­el. It even had sort­ing and search­ing for free. So what’s left to do? Build our 

Mirage 3.4 is out today!

The time has final­ly come. Mirage 3.4 is out today! The high­light of this release is the new ter­rain engine. It’s been a while, has­n’t it? This has prob­a­bly been the longest time between releas­es, but there’s a good rea­son for the delay! Mirage 3.4 comes with a new ter­rain engine com­plete­ly rewrit­ten in Rust for top-per­­for­­mance. I’ve codenamed 

Render+ 2.1 is out

It’s release time! Render+ 2.1 is now out. This ver­sion comes with sev­er­al small qual­i­ty of life improve­ments. I’m try­ing to small­er, more fre­quent releas­es mov­ing for­ward. This way you can get bug fix­es and small improve­ments faster instead of wait­ing until I imple­ment some big fea­ture. Let’s look at the changes in this ver­sion Debug messages