Render+ 2.3 is out today! This version comes with another important step towards better batch rendering. Parallel Renders After a massive rewrite of the batch server, Render+ can now render more than one job at a time. The global batch settings include a small slider to change the number of jobs that get run in parallel. Render jobs
Watch out! A new version of Render+ is out. We finally take the first step towards network rendering and many improvements all around. Network rendering The batch server can now be run in a separate computer. For now, the server also does the rendering. I will be working on distributed rendering over future releases. Please refer to the
It’s release time! Render+ 2.1 is now out. This version comes with several small quality of life improvements. I’m trying to smaller, more frequent releases moving forward. This way you can get bug fixes and small improvements faster instead of waiting until I implement some big feature. Let’s look at the changes in this version Debug messages
After a long time Render+ 2 is finally out. I started working on this version on September last year, and went into beta around January until now. But the planning for these changes goes back years. I’m really happy with this release, the code base and the whole system have taken a leap forward in quality. These changes pave
Christmas comes early for Render+ users! This new version focuses on improvements for render jobs based on external files.
A new release of Render+ is out today. 1.5 brings several fixes, some polish and a handy new feature.
The time has come! Render+ 1.0 is out (yes, again!).
After several months of work, version 0.8 of Render+ is finally ready!
Good news everyone! A new version of Render+ is out. This is by far the most polished version I’ve put out.
Hello fine folk, there’s a smell of new Render+ in the air.
After a small hiatus, a new version of Render+ is released!
After way too much time, I’m happy to announce a new version of Render+