Effects =============================================================================== This group contains nodes that change the original image significantly simulating screens or artistic effects. Old TV ------------------------------------------------------------------------------- .. image:: _static/effects/old_tv.jpg Simulates the look of an old tube TV. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Scanlines intensity Opacity of CRT scanlines Blurriness How much blur to use (simulates lower definition) Gamma Final gamma adjustment Film Grain Intensity of film grain Vertical scan position Position (in Y) of vertical scan Screen roundness Simulate a classic round tube screen Chromatic Aberration Amount of color dispersion near the borders Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Very Old TV ------------------------------------------------------------------------------- .. image:: _static/effects/very_old_tv.jpg Simulates an old black & white TV. Includes two animateable film scratches. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Blur How much blur to use (simulates lower definition) Peripheral Blur Blur near the sides of the screen Gamma Final gamma adjustment TV Roundness Simulate a classic round tube screen Vignette Width Width of the vignette effect Vignette Height Height of the vignette effect Scratch 1 Position Position of first film scratch Scratch 2 Position Position of second film scratch Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Sepia ------------------------------------------------------------------------------- .. image:: _static/effects/sepia.jpg Applies a sepia effect. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Replace Color How much of the original colors is left Saturation Saturation boost Light Pump the lights Tweak Hue Modify the sepia hue Contrast Contrast boost Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Cartoonize ------------------------------------------------------------------------------- .. image:: _static/effects/cartoonize.jpg Applies a cartoon effect. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Outline Value Brightness of outline Outline Saturation Saturation of outline Outline Density Thickness of outline Outline Roughness Use more or less blur to calculate outline Outline Color Overlay Color to apply to outline Outline Color Influence Strength of colorization Soften Colors Soften colors to simulate hand-drawn medium Posterize Colors Posterize to simulate cel-shading like colors Highlights intensity Strength of highlights Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Drop Shadow ------------------------------------------------------------------------------- .. image:: _static/effects/drop_shadow.png Adds a shadow below the image. Requires an alpha channel. If your image (or whatever you are connecting) doesn't have an alpha socket, you can use the "Separate RGBA" node to get the alpha. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Alpha Alpha to use when generating the shadow Color Color of the shadow Width Width of the shadow Height Height of the shadow Offset X X Position of the shadow (away from image center) Offset Y Y Position of the shadow (away from image center) Blur How blurry is the shadow Opacity Transparency of the shadow Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Light Sweep ------------------------------------------------------------------------------- .. image:: _static/effects/light_sweep.jpg Simulates a linear light sweeping effect ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Color Color of the sweep X Horizontal position Y Vertical position Angle Rotation of the sweep Scale Scale of the sweep Blur Soften the sweep Opacity Opacity of the sweep Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image Mask Mask of the sweep ======================= ======================================================== Vertical Scan ------------------------------------------------------------------------------- .. image:: _static/effects/v_scan.jpg Adds a vsync scanline, similar to the effect when shooting a computer screen with a number of frames per second lower than the screen's refresh rate. ========================= ======================================================== Inputs Description ========================= ======================================================== Scale Height of vertical scan Position Position (in Y) Opacity Opacity of scan Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image Mask Mask of the scan ======================= ======================================================== Simple Film Grain ------------------------------------------------------------------------------- .. image:: _static/effects/film_grain.jpg Simulates film grain. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Coarse Grain Intensity of larger, base grain Fine Grain Intensity of smaller, detail grain Scale Scale of the grain Grain Blur Blurriness of the grain Offset Offset position. Useful to animate. Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Vignette ------------------------------------------------------------------------------- .. image:: _static/effects/vignette.jpg Adds a vignette effect. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Blur Soften vignette edges Center X X position of the vignette Center Y Y position of the vignette Width Width of the effect Height Height of the effect Opacity Vignette opacity Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Vignette Blur ------------------------------------------------------------------------------- .. image:: _static/effects/vignette_blur.jpg Applies a vignette effect, but instead of darkening around the image it blurs. It can be used to suggest a fantasy environment, a smaller scale or a special kind of vision. It can also be used for a tilt shift effect by plugging in a mask. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Strength Opacity of the blur effect Image Blur Blur of the original image Vignette Blur Blur of the vignette mask Width Width of the vignette Height Height of the vignette Position X Horizontal position of the vignette Position Y Vertical position of the vignette Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== CRT Scanlines ------------------------------------------------------------------------------- .. image:: _static/effects/scanlines.jpg Simulates scanlines like those found in old CRT monitors/tube TVs ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Opacity Opacity of the scanlines Color Color of the scanlines Scale Size of the scanlines Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Posterize ------------------------------------------------------------------------------- .. image:: _static/effects/posterize.jpg Converts continuous gradation of tone into several regions of fewer tones. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Levels Regions to separate gradation into Alpha Level Levels for the alpha channel Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Infrared ------------------------------------------------------------------------------- .. image:: _static/effects/infrared.jpg Simulates infrared vision. It uses the color data in the image to figure out infrared radiation. The results are not hyper realistic since it's based on the color data but they are fairly accurate. For more information on `Infrared vision, check Wikipedia `_ ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Hue Shift How much of the hue to shift in the image Color Wash Adds a tint of color Colorization Adds color from the original image Noise Add extra noise for realism Gamma Final gamma adjustment Gloom Gloom effect (adds blur) Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Thermal Vision ------------------------------------------------------------------------------- .. image:: _static/effects/thermal.jpg Simulates Thermal Imagining, sometimes called "Predator vision" too. Thermal vision allows too see the differences in Infrared radiation. Since hotter objects emit more infrared than cooler, it's possible to see the variation in temperature this way. This node will push reds to show more temperature than blues and greens. You can read more about `Thermal Vision on Wikipedia `_ ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Noise Add noise to the final image (more realistic) Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Ink ------------------------------------------------------------------------------- .. image:: _static/effects/ink.jpg Simulates an ink drawing from the image. All color is discarded. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Sensitivity How much of the image to use Blur Amount of initial blur to use (can bring more details) Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image (Black and white) ======================= ======================================================== Charcoal ------------------------------------------------------------------------------- .. image:: _static/effects/charcoal.jpg Simulates a charcoal line drawing. Some shading can be included by increasing the blur setting. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Background Background color of charcoal Strength Intensity of the effect Blur Amount of detail to include Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Chalkboard ------------------------------------------------------------------------------- .. image:: _static/effects/chalkboard.jpg Simulates a chalk line drawing on a chalkboard. Works best with images with a clear distinction between foreground and background. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Color Background color Contrast Contrast boost 3D Effect Adds a shadow under lines Noise Chalkboard texture noise Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Comic Outline ------------------------------------------------------------------------------- .. image:: _static/effects/outline.jpg Creates a simple outline from the image. Works best with images with a clear distinction between foreground and background. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Initial Blur Amount of blur to use when finding outline Line Color Outline color Background Color Color for the background Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ======================================================== Psychedelic ------------------------------------------------------------------------------- .. image:: _static/effects/psychedelic.jpg Applies a distorted coloring (hue shift) as well as a distortion over the image. ========================= ======================================================== Inputs Description ========================= ======================================================== Image Original image Hue Base hue for the effect Distortion Amount of distortion Mask Mask out areas of the effect ========================= ======================================================== ======================= ======================================================== Outputs Description ======================= ======================================================== Image The resulting image ======================= ========================================================