Making BMesh code sweeter with some syntactic sugar
After several months of work, I’m launching the greatest version of Mirage today.
In previous tutorials we looked into the basics of how to create mesh data to make new objects. Let’s shift gears and start abusing pre-existing meshes instead, today we will look at extrusions.
I’ve been playing around with Eeevee recently and the new shader-to-rgb node to create a futuristic glass effect.
A few moons ago security researchers at Cisco made waves in the Blender community after disclosing a number of vulnerabilities that could allow an attacker to run arbitrary code. All the of them were fixed by 2.79a but it’s still possible to make Blender run arbitrary code.
Creating a mosaic of several images is boring grunt work. Luckly it can be automated!
FFMpeg is the swiss army knife of video editors and motion artists worldwide. Let’s take a look at one of the lesser-known features.
Let’s find out how to call Blender’s filebrowser from a script or addon.
Keeping up with the previous decision to make smaller, more frequent releases here’s Mirage 3.1.
Many moons ago I shared a keymap I was using to have LMB to select and perform most actions in Blender. No, I haven’t changed my mind 🙂
Here’s a new and improved version of my old Black Light theme. Now with 100% more orange.
Christmas comes early for Render+ users! This new version focuses on improvements for render jobs based on external files.