Welcome to the second part in this series. It’s time to get into some math and learn how to control the position, rotation and scale of the mesh.
A plea to cut back on tracebacks when running Blender in the command line
I’ve always seen Dynamic Paint as one of those exotic things in Blender that could only be useful for one or two odd things. Oh, how wrong I was
A new release of Render+ is out today. 1.5 brings several fixes, some polish and a handy new feature.
Procedural generation is awesome! In this tutorial series we’ll look at making meshes using Blender’s Python API.
Mike Pan launched his default cubism challenge again this year. I joined in this time for 20 days, posting a render on twitter everyday.
I’ve released a new product on the Blender Market! It’s a pack of full scene mockups with 5 common bottle shapes.
Do you find yourself constantly switching in and out of camera view while working in Blender? There’s a better way!
I’ve finally released my first motion graphics template in the Blender Market. This is something that I’ve been wanting to get on for a long time.
I’ve released a new product on the Blender Market, it’s called Fuzz. It’s a pack of procedural textures for Cycles to simulate fur and animal-print.
In this tutorial we’ll learn how to avoid Blender’s relative paths in Python
The time has come! Render+ 1.0 is out (yes, again!).