After a small hiatus, a new version of Render+ is released!
Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?
I’ve been asked a couple of times how I made the 2D circles in Kyary animation. The disapearing circles are pretty common in motion and animations, and they’re surprisingly easy to do in Blender.
Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.
I’ve been working on a magazine project for the last couple of months and sadly I found that there aren’t that many tutorials for Scribus, specially on the topic of justifying.
Back to blending! I’ve just had time to get back to blender after a long project.
I think at this point most people have already heard about Gooseberry, the new Open Movie project by the Blender Foundation. It seems many are still undecisive or have decided not to support it.
After way too much time, I’m happy to announce a new version of Render+
Light leaks happen when the body of a camera isn’t light-tight and some light leaks in and overexposes the film (or sensor). It’s often used along with vintage effects to give a sense of warmth and a reminiscense of analog cameras.
Making a trendy vintage effect in Blender is easier than you think. We can get some great results with just a couple of nodes.
Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.
Quick tip on how to make shadeless materials in Cycles