Making a trendy vintage effect in Blender is easier than you think. We can get some great results with just a couple of nodes.
Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.
Quick tip on how to make shadeless materials in Cycles
It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.
Sometimes we want to animate a transformation uniformly in Blender but we find it’s divided into different channels. In today’s tip we’ll create a driver to animate multiple channels from one.
Lens distort is fine but sometimes you want more control, specially in animations
In today’s quick tip you’ll learn how to make a camera move around your object.
Time for another (very) short youtube-inspired test.
An experiment with Cycles, trying to get that old CGI look.
Hey, it’s that time of the month (or week): a new version of Render+ is out.
This is one of those effects you won’t be using very often (if ever), but it’s useful to learn more about the compositor and open to new ideas.
Hi everyone, a new version of Render+ is out now!