Latest Articles

TopoType

Here’s a type ani­ma­tion fol­low­ing topog­ra­phy lines. Just exper­i­ment­ing with curves and cam­era moves in Blender.

Justifying like a boss in Scribus

I’ve been work­ing on a mag­a­zine project for the last cou­ple of months and sad­ly I found that there aren’t that many tuto­ri­als for Scribus, spe­cial­ly on the top­ic of justifying.

Logo explosion

Back to blend­ing! I’ve just had time to get back to blender after a long project. 

Support Gooseberry!

I think at this point most peo­ple have already heard about Gooseberry, the new Open Movie project by the Blender Foundation. It seems many are still unde­ci­sive or have decid­ed not to sup­port it. 

Render+ 0.3

After way too much time, I’m hap­py to announce a new ver­sion of Render+

Light leaks in the compositor

Light leaks hap­pen when the body of a cam­era isn’t light-tight and some light leaks in and over­ex­pos­es the film (or sen­sor). It’s often used along with vin­tage effects to give a sense of warmth and a rem­i­nis­cense of ana­log cameras.

Vintage effect in the compositor

Making a trendy vin­tage effect in Blender is eas­i­er than you think. We can get some great results with just a cou­ple of nodes.

Switching cameras like a pro

Changing cam­eras is a very com­mon task in ani­ma­tion, and it’s actu­al­ly pret­ty easy to do in Blender (though a lit­tle hid­den) . Let’s see two meth­ods to accom­plish this.

Saving renders for compositing

It’s a good idea to sep­a­rate the dif­fer­ent steps of a pipeline for com­plex projects, but even in small­er jobs you don’t want to re-ren­der every­time you open Blender.

Animate uniform Scaling with Drivers

Sometimes we want to ani­mate a trans­for­ma­tion uni­form­ly in Blender but we find it’s divid­ed into dif­fer­ent chan­nels. In today’s tip we’ll cre­ate a dri­ver to ani­mate mul­ti­ple chan­nels from one.