Quick Batch¶

The Quick Batch mode lets you create render jobs based on combinations of differet properties in the blend file.
The UI is divided into several sections, each having a checkbox to include or exclude it from the process. Each section also has its own UI.
Render+ will generate render jobs based on the combination of these sections. For instance, if you enable three scenes and two cameras Render+ will create 6 render jobs: One for each scene with camera 1, and one for each scene with camera 2.
You can make render jobs animations by toggling the Set as Animation
checkbox. No matter what option you choose, Custom frame range and the
Still frame settings will always be set to the marker.
At the end of the list you can also find find the name
and output
fields. These let you setup the name and output path for each render job.
You can use placeholders for these inputs that will get replaced with
information from each render job.
Here’s the list of placeholders:
{scene}
{camera}
{world}
{layer}
{marker}
{tile_x}
{tile_y}
Scenes¶
Creates a render job for each scene in the blend file. This section can’t be disabled as you need to have at least one scene for the render jobs.
You can add as many scenes as you like using the add button, or use the “Use All Scenes” toggle to include all scenes.
Cameras¶
Creates an render job for each camera. Like scenes, you can have as many cameras as you’d like or toggle the “Use All” checkbox.
World¶
Creates an render job for each world. Like scenes, you can have as many worlds as you’d like or toggle the “Use All” checkbox.
View Layers¶
Creates a render job for each view layer. Only view layers that are enabled are used.
Markers¶
Use markers to create render jobs with specific frame ranges.
This batch will create a job for each marker with a custom frame range that starts from the previous marker (or the beggining of the animation), up to the next marker (or the end of the animation). If you don’t use animations it will simply be a still frame for each marker.
Large Render¶

Divides the image in smaller tiles, creating a render job for each tile.
This batch uses the section
setting of the Render
tab to render
only a portion of the image. This way you can subdivide a large image
into smaller and more manageable images that can be rendered
individually.
You can stitch the images together using a image editor like Krita, GIMP or Adobe Photoshop. If you use the “Open as layers” option in GIMP the image will come together automatically.
You can divide a render to up to 10 tiles horizontally and vertically. For instance, this means a 19,200x10,080px image would be rendered in 100 render jobs of 1920x1080 px.
Setting |
Description |
---|---|
Horizontal Tiles |
Number of horizontal (x axis) divisions |
Vertical Tiles |
Number of vertical (y axis) divisions |