Tools¶
Change settings to other render jobs¶
This tool opens up a dialog that will let you copy settings from one render job to all the others.
This saves you time when working with large lists of render jobs.
Supported settings right now are:
Scene
Camera
World
Layer
Animation
Custom Frame
Frame
File Format
Change output paths¶
This option lets you change the output path of all render jobs at once.
This is done by first setting a Base Directory. This will be the
base folder for all renders.
Next you can select what Sub directories to create (or not). You can
organize renders into different directories by their scene, camera or
view layer.
Next you can select the base filename and its suffixes. The base
file name can be anything you want (as long as it is a valid file name).
You can add up to three suffixes to it: Camera, Scene, or Renderlayer.
Suffixes are added after an underscore like this: “my-render_camera”.
You can see a sample of an output path using the data from the first
render job at the end. Once you are happy with the resulting outputs,
click the Change Outputs button to set them.
Note that you can undo this action.
Previous Batch Results¶
If you keep Blender open while running a batch, you can access a log of the previous batch once it has finished.
Once the batch is complete, click the menu button next to the renderjob
list and look for the Previous Batch Results button.
You can check out the start, finish and total rendertimes for the batch and for each job. You can also see some statistics about the batch including the average rendertime and
Change render job names¶
This option lets you rename all render jobs in bulk. It is available
from the batch list menu, click the three-lines icon next to the
render job list and choose Change job names.
A dedicated panel will open with template settings for generating names:
- Settings
Basenameis an optional prefix for every job name.Separatoris the string used to join the selected variables (default_).Frame Digitscontrols zero-padding for frame numbersInclude Frame Typeprefixes frames with their type (still,start,end).
- Variables
Toggles for the components to include in the name:
Scene,Camera,World,Index(job number in the list),
View Layer,Frame(still frame),Frame Start/Frame End(animation range),Animation(animvsstill),Filename(blend file name without extension), andDevice.
A live Sample (from first job) label at the bottom shows the name
that will be generated for the first job with your current settings.
Once you are happy with the preview, click the Change names button
to rename all jobs. This operation supports undo (Ctrl+Z). If a
generated name would be empty the job keeps its current name, and
duplicate names are automatically made unique (e.g. MyJob.001).
Generate BAT/scripts for batch without Render+¶
This section explains how to generate batch scripts (BAT for Windows or bash for Mac/Linux) that can run render jobs without having the Render+ extension running. This is useful for render farms or environments where Render+ is not installed on all machines.
To generate these scripts, go to the batch menu and select Generate script
from the options menu (three-lines icon). This will create a folder with the
necessary scripts and configuration files.
The generated scripts can: - Start the batch server automatically - Submit render jobs to the server - Monitor progress and report status - Shut down the server when the batch is complete
Note
The generated scripts include the batch server binary and can run independently. Make sure the target machines have Blender installed and accessible via the same path, or configure the scripts to point to the correct Blender binary.