If you ever tried to do film grain in the compositor you may have hit a wall when animating, since the “old” noise textures are pretty basic. There’s a better way! We can use the new noises to simulate film grain, dust and other imperfections directly with Eevee. Note that you can also use the Generator Modifier instead
I’ve been playing around with Eeevee recently and the new shader-to-rgb node to create a futuristic glass effect.