
Cycles studies vol. 1
Hi everyone, here’s some studies of cycles materials I’ve been doing to level up my shading.
Hi everyone, here’s some studies of cycles materials I’ve been doing to level up my shading.
Long time no post! I’ve been quite busy with editorial work and Render+ 0.6. And a new version of this site, of course 🙂
Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?
Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.
Back to blending! I’ve just had time to get back to blender after a long project.
Quick tip on how to make shadeless materials in Cycles
It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.
An experiment with Cycles, trying to get that old CGI look.
Dissolving text in Blender (just a test)
Playing with the Ocean Simulator in Blender.
Here’s some fur/tentacle balls I made while studying hair in Blender.