Cycles studies vol. 1

Hi every­one, here’s some stud­ies of cycles mate­ri­als I’ve been doing to lev­el up my shading.

Embers

Long time no post! I’ve been quite busy with edi­to­r­i­al work and Render+ 0.6. And a new ver­sion of this site, of course 🙂

Abstract Blob intro

Turns out, dri­vers can be use­ful for motion graph­ics too. Who would have thought some­thing like that?

TopoType

Here’s a type ani­ma­tion fol­low­ing topog­ra­phy lines. Just exper­i­ment­ing with curves and cam­era moves in Blender.

Logo explosion

Back to blend­ing! I’ve just had time to get back to blender after a long project. 

Saving renders for compositing

It’s a good idea to sep­a­rate the dif­fer­ent steps of a pipeline for com­plex projects, but even in small­er jobs you don’t want to re-ren­der every­time you open Blender.

Ocean Sim

Playing with the Ocean Simulator in Blender.

Hairs in Cycles

Here’s some fur/tentacle balls I made while study­ing hair in Blender.