Hi everyone, here’s some studies of cycles materials I’ve been doing to level up my shading.
Long time no post! I’ve been quite busy with editorial work and Render+ 0.6. And a new version of this site, of course 🙂
Turns out, drivers can be useful for motion graphics too. Who would have thought something like that?
Here’s a type animation following topography lines. Just experimenting with curves and camera moves in Blender.
Back to blending! I’ve just had time to get back to blender after a long project.
Quick tip on how to make shadeless materials in Cycles
It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.
An experiment with Cycles, trying to get that old CGI look.
Dissolving text in Blender (just a test)
Playing with the Ocean Simulator in Blender.
Here’s some fur/tentacle balls I made while studying hair in Blender.