
Meshes with Python & Blender: Icospheres
In the third part of the series we get into making icosahedra, subdividing and refining them to spheres. To top it off, we’ll also look at two ways of setting a mesh’s shading to smooth.
In the third part of the series we get into making icosahedra, subdividing and refining them to spheres. To top it off, we’ll also look at two ways of setting a mesh’s shading to smooth.
IOR Reference is an addon for Blender that adds a list of common IOR values right in the nodes editor.
Welcome to the second part in this series. It’s time to get into some math and learn how to control the position, rotation and scale of the mesh.
A plea to cut back on tracebacks when running Blender in the command line
A new release of Render+ is out today. 1.5 brings several fixes, some polish and a handy new feature.
Procedural generation is awesome! In this tutorial series we’ll look at making meshes using Blender’s Python API.
In this tutorial we’ll learn how to avoid Blender’s relative paths in Python
The time has come! Render+ 1.0 is out (yes, again!).
Hello fellow Blenderheads. I’m happy to announce Mirage 2 is finally out! This new version comes packed with new features and changes.
If you build Blender for development or street cred, you know how system updates can be a problem sometimes.
Think you’re ready for 60fps video? I’ve just released a free addon for Blender to help you with that.
After some furious weeks of coding I’ve launched a new addon in the market. It’s called Mirage and it lets you generate terrrains and distribute trees over it easily.