Making video tutorials? Juggling multiple projects? Ever wanted to switch between different Blender setups without having to remember what preferences to flip every time? Application templates allow you to save Blender configurations and easily swap between them. This includes different startup files, addons and even splash screens. App templates can also run custom Python code
I’ve been working on Mirage 3.5 for a while now and have some neat new features to show; including a new move/rotation tool, new terrain type, new modifiers system, new settings for modifiers, rewritten modifiers, distribution system maps and more. This is still heavy work in progress so many things can still change.
Ever tried to animate a texture’s scale, only to find out it was growing and shrinking from the corners? This little problem can be fixed easily with a couple nodes. Find out how to scale UV and generated textures from the center in Blender’s node editor in this super-quick tip.
If you ever tried to do film grain in the compositor you may have hit a wall when animating, since the “old” noise textures are pretty basic. There’s a better way! We can use the new noises to simulate film grain, dust and other imperfections directly with Eevee. Note that you can also use the Generator Modifier instead
For this tutorial you need to know the basics of making UI lists with Python in Blender, luckily someone has already made a tutorial about that! In the last episode we learned how to make a UIList and place it in a panel. It even had sorting and searching for free. So what’s left to do? Build our
Welcome to another motion graphics quick tip! This time we are looking at a basic overview of the moving slices effect in Blender. You can often find this effect in slideshows and transitions. It looks best when combined with some animation in the textures, be it scaling or moving them. This tip uses NLA tracks to
2D motion graphics aren’t the domain of After Effects alone, Blender is becoming more and more capable as a mograph tool. In this quick tip I’ll show you how to make a simple popping effect (sometimes called Circle Burst). This is an updated video version of one of the first tutorials I posted on this site. This is my
The time has finally come. Mirage 3.4 is out today! The highlight of this release is the new terrain engine. It’s been a while, hasn’t it? This has probably been the longest time between releases, but there’s a good reason for the delay! Mirage 3.4 comes with a new terrain engine completely rewritten in Rust for top-performance. I’ve codenamed
It’s release time! Render+ 2.1 is now out. This version comes with several small quality of life improvements. I’m trying to smaller, more frequent releases moving forward. This way you can get bug fixes and small improvements faster instead of waiting until I implement some big feature. Let’s look at the changes in this version Debug messages
In this super quick tip we’ll see how to calculate the distance between two points. The formula for Euclidean distance in 3D is the following: There’s at least three ways to do this in Blender. The classic way The benefit of this snippet is that it will always be available. It doesn’t depend on a specific
Fractal noise is a well-known effect in After Effects. Probably one of the most used too, it’s versatile enough to create all kinds of effects. Users coming to Blender from an After Effects background might be wondering if there’s a similar effect or at least some way to animate noise. Let’s see how we can replicate it
I recently reworked Mirage’s live mode to be more efficient. One of the things I wanted to improve was detecting changes in terrain settings. I figured the best way to do it was getting a dictionary of the settings and finding what changed in it. So I wrote a little function to get all the properties inside a PropertyGroup as a dictionary. I figure