This week went better than expected in many ways. I ended up getting the modifier work done fairly quickly and managed to squeeze a small refactor, breaking a ~1300 lines file into 3 files. I still have somre more refactoring to do to make things more flexible. Hopefully I can get to that too in the following weeks. Porting went smoothly
In this series of posts I’m going to talk about the new hot stuff I’m working on for Mirage. This will be my first time doing a devlog, so bear with me 🙂 Our first stop is what I’ve doing for the past few months: the Rust port. Port to Rust Rust is a programming language focusing on safety, performance and
Keeping up with the previous decision to make smaller, more frequent releases here’s Mirage 3.1.
Christmas comes early for Render+ users! This new version focuses on improvements for render jobs based on external files.
That’s right! The next version of Mirage if finally out in the wild. It’s been a little while since 2.1.
I’ve updated Bottles mockup pack for Bender 2.79 with all the cool new features.
A new release of Render+ is out today. 1.5 brings several fixes, some polish and a handy new feature.
I’ve released a new product on the Blender Market! It’s a pack of full scene mockups with 5 common bottle shapes.
I’ve finally released my first motion graphics template in the Blender Market. This is something that I’ve been wanting to get on for a long time.
I’ve released a new product on the Blender Market, it’s called Fuzz. It’s a pack of procedural textures for Cycles to simulate fur and animal-print.
After quite some time I’ve launched a new product in the market. It’s a pack of procedural textures centered around geometrical forms.
Hello fellow Blenderheads. I’m happy to announce Mirage 2 is finally out! This new version comes packed with new features and changes.