In this series of posts I’m going to talk about the new hot stuff I’m working on for Mirage. This will be my first time doing a devlog, so bear with me 🙂 Our first stop is what I’ve doing for the past few months: the Rust port. Port to Rust Rust is a programming language focusing on safety, performance and
A new age is upon us. Internal is dead, and we have a shiny new engine to replace it. This quick intro will help you get into Eevee.
Looking to add support for presets in your addon? Read on to find out how!
Another Eevee experiment. This time I worked on a cross hatching material.
Making BMesh code sweeter with some syntactic sugar
In previous tutorials we looked into the basics of how to create mesh data to make new objects. Let’s shift gears and start abusing pre-existing meshes instead, today we will look at extrusions.
I’ve been playing around with Eeevee recently and the new shader-to-rgb node to create a futuristic glass effect.
A few moons ago security researchers at Cisco made waves in the Blender community after disclosing a number of vulnerabilities that could allow an attacker to run arbitrary code. All the of them were fixed by 2.79a but it’s still possible to make Blender run arbitrary code.
Let’s find out how to call Blender’s filebrowser from a script or addon.
Keeping up with the previous decision to make smaller, more frequent releases here’s Mirage 3.1.
Many moons ago I shared a keymap I was using to have LMB to select and perform most actions in Blender. No, I haven’t changed my mind 🙂
Here’s a new and improved version of my old Black Light theme. Now with 100% more orange.