Back to blending! I’ve just had time to get back to blender after a long project.
I think at this point most people have already heard about Gooseberry, the new Open Movie project by the Blender Foundation. It seems many are still undecisive or have decided not to support it.
After way too much time, I’m happy to announce a new version of Render+
Light leaks happen when the body of a camera isn’t light-tight and some light leaks in and overexposes the film (or sensor). It’s often used along with vintage effects to give a sense of warmth and a reminiscense of analog cameras.
Making a trendy vintage effect in Blender is easier than you think. We can get some great results with just a couple of nodes.
Changing cameras is a very common task in animation, and it’s actually pretty easy to do in Blender (though a little hidden) . Let’s see two methods to accomplish this.
Quick tip on how to make shadeless materials in Cycles
It’s a good idea to separate the different steps of a pipeline for complex projects, but even in smaller jobs you don’t want to re-render everytime you open Blender.
Here’s my latest Blender project. Inpsired by the Cyberpunk scene, mostly the Blame! manga series.